Fixed build on OpenGLES-1.1 and OpenGLES-2.0 targets

This commit is contained in:
Robert Osfield
2009-10-27 18:07:12 +00:00
parent 8454d414a8
commit e720a7a956
3 changed files with 17 additions and 15 deletions

View File

@@ -149,21 +149,19 @@
#define GL_POLYGON 0x0009
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
void glDepthRange(double near_val, double far_val) { glDepthRangef(near_val, far_val); }
#endif
#ifdef OSG_GLES1_AVAILABLE
void glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2], c[3]); }
void glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
void glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], c[3]); }
void glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
void glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2], c[3]); }
inline void glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], c[3]); }
void glNormal3bv(const GLbyte* n) { const float div = 1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
void glNormal3sv(const GLshort* n) { const float div = 1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
void glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1], n[3]); }
void glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1], n[3]); }
inline void glNormal3bv(const GLbyte* n) { const float div = 1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void glNormal3sv(const GLshort* n) { const float div = 1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1], n[3]); }
inline void glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1], n[3]); }
#endif
#endif // __osgGL_h