Changed Texture so that is use lazy updating on texture paramters (Filter/Wrap)

mode by using a _texParamtersDirty flag in combination with an
applyTexParamters(State&) method which does the paramters setting in one
tidy bundle.  This new implementations replaces the CompileFlags submitted
yesterday.

Simplified NodeCallback by remove osg::NodeCallback::Requirements as they
are no longer needed.

Fixed comments in Drawable.

Put guards around cosf definations so that they are only used under Win32/Mac.

Fixed warning in CullVisitor.
This commit is contained in:
Robert Osfield
2002-03-14 16:01:21 +00:00
parent 3a4efd335a
commit e80496d5db
7 changed files with 139 additions and 164 deletions

View File

@@ -43,7 +43,7 @@ Texture::Texture()
_borderColor.set(0.0, 0.0, 0.0, 0.0);//OpenGL default
_compile_flags = COMPILE_ALL;
_texParamtersDirty = true;
}
@@ -121,11 +121,12 @@ void Texture::setWrap(const WrapParameter which, const WrapMode wrap)
{
switch( which )
{
case WRAP_S : _wrap_s = wrap; break;
case WRAP_T : _wrap_t = wrap; break;
case WRAP_R : _wrap_r = wrap; break;
case WRAP_S : _wrap_s = wrap; _texParamtersDirty = true; break;
case WRAP_T : _wrap_t = wrap; _texParamtersDirty = true; break;
case WRAP_R : _wrap_r = wrap; _texParamtersDirty = true; break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
}
}
@@ -145,8 +146,8 @@ void Texture::setFilter(const FilterParameter which, const FilterMode filter)
{
switch( which )
{
case MIN_FILTER : _min_filter = filter; break;
case MAG_FILTER : _mag_filter = filter; break;
case MIN_FILTER : _min_filter = filter; _texParamtersDirty = true; break;
case MAG_FILTER : _mag_filter = filter; _texParamtersDirty = true; break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
}
}
@@ -193,14 +194,7 @@ void Texture::apply(State& state) const
if (_subloadMode == OFF)
{
glBindTexture( GL_TEXTURE_2D, handle );
if( !(_compile_flags & COMPILE_MIN_FILTER) )
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _min_filter);
if( !(_compile_flags & COMPILE_MAG_FILTER) )
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _mag_filter);
if( !(_compile_flags & COMPILE_WRAP_S) )
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _wrap_s );
if( !(_compile_flags & COMPILE_WRAP_T) )
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _wrap_t );
if (_texParamtersDirty) applyTexParameters(state);
}
else if (_image.valid() && _image->data())
{
@@ -210,6 +204,7 @@ void Texture::apply(State& state) const
(_subloadMode == IF_DIRTY && modifiedTag != _image->getModifiedTag()))
{
glBindTexture( GL_TEXTURE_2D, handle );
if (_texParamtersDirty) applyTexParameters(state);
glTexSubImage2D(GL_TEXTURE_2D, 0,
_subloadOffsX, _subloadOffsY,
_image->s(), _image->t(),
@@ -243,25 +238,8 @@ void Texture::compile(State& state) const
}
void Texture::applyImmediateMode(State& state) const
void Texture::applyTexParameters(State&) const
{
// if we don't have a valid image we can't create a texture!
if (!_image.valid() || !_image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = _image->getModifiedTag();
if (_subloadMode == OFF)
_image->ensureDimensionsArePowerOfTwo();
glPixelStorei(GL_UNPACK_ALIGNMENT,_image->packing());
WrapMode ws = _wrap_s, wt = _wrap_t;
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
@@ -287,9 +265,9 @@ void Texture::applyImmediateMode(State& state) const
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
if(!s_borderClampSupported)
{
if(ws == CLAMP_TO_BORDER_ARB)
if(ws == CLAMP_TO_BORDER)
ws = CLAMP;
if(wt == CLAMP_TO_BORDER_ARB)
if(wt == CLAMP_TO_BORDER)
wt = CLAMP;
}
@@ -328,6 +306,30 @@ void Texture::applyImmediateMode(State& state) const
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _mag_filter);
}
_texParamtersDirty=false;
}
void Texture::applyImmediateMode(State& state) const
{
// if we don't have a valid image we can't create a texture!
if (!_image.valid() || !_image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = _image->getModifiedTag();
if (_subloadMode == OFF)
_image->ensureDimensionsArePowerOfTwo();
glPixelStorei(GL_UNPACK_ALIGNMENT,_image->packing());
applyTexParameters(state);
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
@@ -549,10 +551,7 @@ void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
glGenTextures( 1, &handle );
glBindTexture( GL_TEXTURE_2D, handle );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _wrap_s );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _wrap_t );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _min_filter );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _mag_filter );
applyTexParameters(state);
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
@@ -579,10 +578,7 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
{
// we have a valid image
glBindTexture( GL_TEXTURE_2D, handle );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _wrap_s );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _wrap_t );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _min_filter );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _mag_filter );
applyTexParameters(state);
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
/* Redundant, delete later */