Added several new methods to osg::Image to help keep track of memory and added
osg::Image::readPixels to encapsulate glReadPixels. Reordering of includes in include/osg/Fog and include/osg/Light to remove silly warnings under Visual Studio.
This commit is contained in:
@@ -15,13 +15,12 @@ using namespace std;
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Image::Image()
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{
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_fileName = "";
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_s = _t = _r = 0;
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_internalFormat = 0;
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_pixelFormat = (unsigned int)0;
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_dataType = (unsigned int)0;
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_packing = 4;
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_pixelSizeInBits = 0;
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_fileName = "";
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_s = _t = _r = 0;
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_internalTextureFormat = 0;
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_pixelFormat = (unsigned int)0;
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_dataType = (unsigned int)0;
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_packing = 4;
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_data = (unsigned char *)0L;
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@@ -32,11 +31,10 @@ Image::Image(const Image& image,const CopyOp& copyop):
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Object(image,copyop),
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_fileName(image._fileName),
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_s(image._s), _t(image._t), _r(image._r),
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_internalFormat(image._internalFormat),
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_internalTextureFormat(image._internalTextureFormat),
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_pixelFormat(image._pixelFormat),
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_dataType(image._dataType),
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_packing(image._packing),
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_pixelSizeInBits(image._pixelSizeInBits),
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_data(0L),
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_modifiedTag(image._modifiedTag)
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{
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@@ -68,60 +66,7 @@ void Image::setFileName(const std::string& fileName)
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void Image::computePixelSize()
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{
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// /* Data types */
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// #define GL_BITMAP 0x1A00
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// #define GL_BYTE 0x1400
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// #define GL_UNSIGNED_BYTE 0x1401
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// #define GL_SHORT 0x1402
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// #define GL_UNSIGNED_SHORT 0x1403
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// #define GL_INT 0x1404
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// #define GL_UNSIGNED_INT 0x1405
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// #define GL_FLOAT 0x1406
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// #define GL_DOUBLE 0x140A
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// #define GL_2_BYTES 0x1407
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// #define GL_3_BYTES 0x1408
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// #define GL_4_BYTES 0x1409
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//
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#ifndef GL_VERSION_1_1
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/* Internal texture formats (GL 1.1) */
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_LUMINANCE4 0x803F
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE12 0x8041
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#define GL_LUMINANCE16 0x8042
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#define GL_LUMINANCE4_ALPHA4 0x8043
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#define GL_LUMINANCE6_ALPHA2 0x8044
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#define GL_LUMINANCE8_ALPHA8 0x8045
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#define GL_LUMINANCE12_ALPHA4 0x8046
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#define GL_LUMINANCE12_ALPHA12 0x8047
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#define GL_LUMINANCE16_ALPHA16 0x8048
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#define GL_INTENSITY 0x8049
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#define GL_INTENSITY4 0x804A
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#define GL_INTENSITY8 0x804B
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#define GL_INTENSITY12 0x804C
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#define GL_INTENSITY16 0x804D
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#endif
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}
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#ifndef GL_VERSION_1_2
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/* 1.2 definitions...*/
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@@ -141,16 +86,137 @@ void Image::computePixelSize()
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#endif
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// temporary code.. to be filled in properly ASAP. RO.
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_pixelSizeInBits=32;
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const bool Image::isPackedType(GLenum format)
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{
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switch(format)
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{
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case(GL_UNSIGNED_BYTE_3_3_2):
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case(GL_UNSIGNED_BYTE_2_3_3_REV):
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case(GL_UNSIGNED_SHORT_5_6_5):
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case(GL_UNSIGNED_SHORT_5_6_5_REV):
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case(GL_UNSIGNED_SHORT_4_4_4_4):
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case(GL_UNSIGNED_SHORT_4_4_4_4_REV):
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case(GL_UNSIGNED_SHORT_5_5_5_1):
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case(GL_UNSIGNED_SHORT_1_5_5_5_REV):
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case(GL_UNSIGNED_INT_8_8_8_8):
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case(GL_UNSIGNED_INT_8_8_8_8_REV):
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case(GL_UNSIGNED_INT_10_10_10_2):
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case(GL_UNSIGNED_INT_2_10_10_10_REV): return true;
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default: return false;
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}
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}
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void Image::setImage(const int s,const int t,const int r,
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const int internalFormat,
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const unsigned int pixelFormat,
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const unsigned int dataType,
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const unsigned int Image::computeNumComponents(GLenum type)
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{
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switch(type)
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{
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case(GL_COLOR_INDEX): return 1;
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case(GL_STENCIL_INDEX): return 1;
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case(GL_DEPTH_COMPONENT): return 1;
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case(GL_RED): return 1;
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case(GL_GREEN): return 1;
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case(GL_BLUE): return 1;
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case(GL_ALPHA): return 1;
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case(GL_RGB): return 3;
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case(GL_BGR): return 3;
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case(GL_RGBA): return 4;
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case(GL_BGRA): return 4;
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case(GL_LUMINANCE): return 1;
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case(GL_LUMINANCE_ALPHA): return 1;
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default: return 0;
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}
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}
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const unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
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{
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switch(format)
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{
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case(GL_BITMAP): return computeNumComponents(type);
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case(GL_BYTE):
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case(GL_UNSIGNED_BYTE): return 8*computeNumComponents(type);
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case(GL_SHORT):
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case(GL_UNSIGNED_SHORT): return 16*computeNumComponents(type);
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case(GL_INT):
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case(GL_UNSIGNED_INT):
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case(GL_FLOAT): return 32*computeNumComponents(type);
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case(GL_UNSIGNED_BYTE_3_3_2):
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case(GL_UNSIGNED_BYTE_2_3_3_REV): return 8;
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case(GL_UNSIGNED_SHORT_5_6_5):
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case(GL_UNSIGNED_SHORT_5_6_5_REV):
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case(GL_UNSIGNED_SHORT_4_4_4_4):
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case(GL_UNSIGNED_SHORT_4_4_4_4_REV):
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case(GL_UNSIGNED_SHORT_5_5_5_1):
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case(GL_UNSIGNED_SHORT_1_5_5_5_REV): return 16;
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case(GL_UNSIGNED_INT_8_8_8_8):
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case(GL_UNSIGNED_INT_8_8_8_8_REV):
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case(GL_UNSIGNED_INT_10_10_10_2):
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case(GL_UNSIGNED_INT_2_10_10_10_REV): return 32;
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default: return false;
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}
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}
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const unsigned int Image::computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing)
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{
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unsigned int pixelSize = computePixelSizeInBits(format,type);
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int widthInBits = width*pixelSize;
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int packingInBits = packing*8;
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return (widthInBits/packingInBits + (widthInBits%packingInBits)?1:0)*packing;
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}
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void Image::createImage(int s,int t,int r,
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GLenum format,GLenum type,
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int packing)
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{
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unsigned int previousTotalSize = computeRowWidthInBytes(_s,_pixelFormat,_dataType,_packing)*_t*_r;
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unsigned int newTotalSize = computeRowWidthInBytes(s,format,type,packing)*t*r;
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if (newTotalSize!=previousTotalSize)
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{
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if (_data) ::free(_data);
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_data = (unsigned char *)malloc (newTotalSize);
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}
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if (_data)
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{
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_s = s;
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_t = t;
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_r = r;
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_pixelFormat = format;
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_dataType = type;
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_packing = packing;
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}
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else
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{
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// throw exception?? not for now, will simply set values to 0.
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_s = 0;
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_t = 0;
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_r = 0;
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_pixelFormat = 0;
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_dataType = 0;
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_packing = 0;
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}
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++_modifiedTag;
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}
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void Image::setImage(int s,int t,int r,
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GLint internalTextureFormat,
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GLenum format,GLenum type,
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unsigned char *data,
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const int packing)
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int packing)
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{
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if (_data) ::free(_data);
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@@ -158,21 +224,12 @@ void Image::setImage(const int s,const int t,const int r,
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_t = t;
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_r = r;
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_internalFormat = internalFormat;
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_pixelFormat = pixelFormat;
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_dataType = dataType;
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_internalTextureFormat = internalTextureFormat;
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_pixelFormat = format;
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_dataType = type;
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_data = data;
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if (packing<0)
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{
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if (_s%4==0)
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_packing = 4;
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else
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_packing = 1;
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}
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else
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_packing = packing;
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_packing = packing;
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computePixelSize();
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@@ -184,64 +241,53 @@ void Image::setImage(const int s,const int t,const int r,
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}
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void Image::readPixels(int x,int y,int width,int height,
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unsigned int pixelFormat,unsigned int dataType,
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const int packing)
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GLenum format,GLenum type)
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{
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if (width!=_s || height!=_s || _t != 1 ||
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_pixelFormat!=pixelFormat ||
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_dataType!=dataType)
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{
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if (_data) ::free(_data);
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_s = width;
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_t = height;
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_r = 1;
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_pixelFormat = pixelFormat;
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_dataType = dataType;
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if (packing<0)
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{
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if (_s%4==0)
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_packing = 4;
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else
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_packing = 1;
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}
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else
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_packing = packing;
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computePixelSize();
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// need to sort out what size to really use...
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_data = (unsigned char *)malloc(2 * (_s+1)*(_t+1)*4);
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}
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createImage(width,height,1,format,type);
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glPixelStorei(GL_PACK_ALIGNMENT,_packing);
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glReadPixels(x,y,width,height,pixelFormat,dataType,_data);
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glReadPixels(x,y,width,height,format,type,_data);
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}
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void Image::scaleImage(const int s,const int t,const int /*r*/)
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void Image::scaleImage(const int s,const int t,const int r)
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{
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if (_data==NULL) return;
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if (_data==NULL)
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{
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notify(WARN) << "Error Image::scaleImage() do not succeed : cannot scale NULL image."<<std::endl;
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return;
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}
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if (_r!=1 || r!=1)
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{
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notify(WARN) << "Error Image::scaleImage() do not succeed : scaling of volumes not implemented."<<std::endl;
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return;
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}
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unsigned int newTotalSize = computeRowWidthInBytes(s,_pixelFormat,_dataType,_packing)*t;
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// need to sort out what size to really use...
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unsigned char* newData = (unsigned char *)malloc(2 * (s+1)*(t+1)*4);
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unsigned char* newData = (unsigned char *)malloc(newTotalSize);
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if (newData)
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{
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// should we throw an exception??? Just return for time being.
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notify(FATAL) << "Error Image::scaleImage() do not succeed : out of memory."<<std::endl;
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return;
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}
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glPixelStorei(GL_PACK_ALIGNMENT,_packing);
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glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
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GLint status = gluScaleImage((GLenum)_pixelFormat,
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GLint status = gluScaleImage(_pixelFormat,
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_s,
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_t,
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(GLenum)_dataType,
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_dataType,
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_data,
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s,
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t,
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(GLenum)_dataType,
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_dataType,
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newData);
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if (status==0)
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