Addd OsgSceneHandler::s/getCleanUpOnNextFrame() and support for it in the draw() method,
when CleanUpOnNextFrame is enabled the next frame simple deleted OpenGL objects without doing any draw traversal.
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@@ -26,6 +26,7 @@ OsgSceneHandler::OsgSceneHandler( osg::DisplaySettings *ds) :
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_frameStartTick = 0;
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_previousFrameStartTick = 0;
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_flushOfAllDeletedGLObjectsOnNextFrame = false;
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_cleanUpOnNextFrame = false;
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}
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void OsgSceneHandler::init()
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