From Neil Hughes, converted across to use istream for reading data from file to enable reading .3ds files over http (use OSG's libcurl plugin).

From Robert Osfield, ammendments of the above to better support reading of files from local directories.
This commit is contained in:
Robert Osfield
2009-04-22 15:46:24 +00:00
parent 517afd3050
commit e8d9dd142d
29 changed files with 1259 additions and 1154 deletions

View File

@@ -121,28 +121,28 @@ lib3ds_light_dump(Lib3dsLight *light)
* \ingroup light
*/
static Lib3dsBool
spotlight_read(Lib3dsLight *light, FILE *f)
spotlight_read(Lib3dsLight *light, iostream *strm)
{
Lib3dsChunk c;
Lib3dsWord chunk;
int i;
if (!lib3ds_chunk_read_start(&c, LIB3DS_DL_SPOTLIGHT, f)) {
if (!lib3ds_chunk_read_start(&c, LIB3DS_DL_SPOTLIGHT, strm)) {
return(LIB3DS_FALSE);
}
light->spot_light=LIB3DS_TRUE;
for (i=0; i<3; ++i) {
light->spot[i]=lib3ds_float_read(f);
light->spot[i]=lib3ds_float_read(strm);
}
light->hot_spot = lib3ds_float_read(f);
light->fall_off = lib3ds_float_read(f);
lib3ds_chunk_read_tell(&c, f);
light->hot_spot = lib3ds_float_read(strm);
light->fall_off = lib3ds_float_read(strm);
lib3ds_chunk_read_tell(&c, strm);
while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
while ((chunk=lib3ds_chunk_read_next(&c, strm))!=0) {
switch (chunk) {
case LIB3DS_DL_SPOT_ROLL:
{
light->roll=lib3ds_float_read(f);
light->roll=lib3ds_float_read(strm);
}
break;
case LIB3DS_DL_SHADOWED:
@@ -152,9 +152,9 @@ spotlight_read(Lib3dsLight *light, FILE *f)
break;
case LIB3DS_DL_LOCAL_SHADOW2:
{
light->shadow_bias=lib3ds_float_read(f);
light->shadow_filter=lib3ds_float_read(f);
light->shadow_size=lib3ds_intw_read(f);
light->shadow_bias=lib3ds_float_read(strm);
light->shadow_filter=lib3ds_float_read(strm);
light->shadow_size=lib3ds_intw_read(strm);
}
break;
case LIB3DS_DL_SEE_CONE:
@@ -169,13 +169,13 @@ spotlight_read(Lib3dsLight *light, FILE *f)
break;
case LIB3DS_DL_SPOT_ASPECT:
{
light->spot_aspect=lib3ds_float_read(f);
light->spot_aspect=lib3ds_float_read(strm);
}
break;
case LIB3DS_DL_SPOT_PROJECTOR:
{
light->use_projector=LIB3DS_TRUE;
if (!lib3ds_string_read(light->projector, 64, f)) {
if (!lib3ds_string_read(light->projector, 64, strm)) {
return(LIB3DS_FALSE);
}
}
@@ -186,7 +186,7 @@ spotlight_read(Lib3dsLight *light, FILE *f)
break;
case LIB3DS_DL_RAY_BIAS:
{
light->ray_bias=lib3ds_float_read(f);
light->ray_bias=lib3ds_float_read(strm);
}
break;
case LIB3DS_DL_RAYSHAD:
@@ -199,7 +199,7 @@ spotlight_read(Lib3dsLight *light, FILE *f)
}
}
lib3ds_chunk_read_end(&c, f);
lib3ds_chunk_read_end(&c, strm);
return(LIB3DS_TRUE);
}
@@ -208,29 +208,29 @@ spotlight_read(Lib3dsLight *light, FILE *f)
* \ingroup light
*/
Lib3dsBool
lib3ds_light_read(Lib3dsLight *light, FILE *f)
lib3ds_light_read(Lib3dsLight *light, iostream * strm)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_N_DIRECT_LIGHT, f)) {
if (!lib3ds_chunk_read_start(&c, LIB3DS_N_DIRECT_LIGHT, strm)) {
return(LIB3DS_FALSE);
}
{
int i;
for (i=0; i<3; ++i) {
light->position[i]=lib3ds_float_read(f);
light->position[i]=lib3ds_float_read(strm);
}
}
lib3ds_chunk_read_tell(&c, f);
lib3ds_chunk_read_tell(&c, strm);
while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
while ((chunk=lib3ds_chunk_read_next(&c, strm))!=0) {
switch (chunk) {
case LIB3DS_COLOR_F:
{
int i;
for (i=0; i<3; ++i) {
light->color[i]=lib3ds_float_read(f);
light->color[i]=lib3ds_float_read(strm);
}
}
break;
@@ -241,17 +241,17 @@ lib3ds_light_read(Lib3dsLight *light, FILE *f)
break;
case LIB3DS_DL_OUTER_RANGE:
{
light->outer_range=lib3ds_float_read(f);
light->outer_range=lib3ds_float_read(strm);
}
break;
case LIB3DS_DL_INNER_RANGE:
{
light->inner_range=lib3ds_float_read(f);
light->inner_range=lib3ds_float_read(strm);
}
break;
case LIB3DS_DL_MULTIPLIER:
{
light->multiplier=lib3ds_float_read(f);
light->multiplier=lib3ds_float_read(strm);
}
break;
case LIB3DS_DL_EXCLUDE:
@@ -261,13 +261,13 @@ lib3ds_light_read(Lib3dsLight *light, FILE *f)
}
case LIB3DS_DL_ATTENUATE:
{
light->attenuation=lib3ds_float_read(f);
light->attenuation=lib3ds_float_read(strm);
}
break;
case LIB3DS_DL_SPOTLIGHT:
{
lib3ds_chunk_read_reset(&c, f);
if (!spotlight_read(light, f)) {
lib3ds_chunk_read_reset(&c, strm);
if (!spotlight_read(light, strm)) {
return(LIB3DS_FALSE);
}
}
@@ -277,7 +277,7 @@ lib3ds_light_read(Lib3dsLight *light, FILE *f)
}
}
lib3ds_chunk_read_end(&c, f);
lib3ds_chunk_read_end(&c, strm);
return(LIB3DS_TRUE);
}
@@ -286,79 +286,79 @@ lib3ds_light_read(Lib3dsLight *light, FILE *f)
* \ingroup light
*/
Lib3dsBool
lib3ds_light_write(Lib3dsLight *light, FILE *f)
lib3ds_light_write(Lib3dsLight *light, iostream *strm)
{
Lib3dsChunk c;
c.chunk=LIB3DS_N_DIRECT_LIGHT;
if (!lib3ds_chunk_write_start(&c,f)) {
if (!lib3ds_chunk_write_start(&c,strm)) {
return(LIB3DS_FALSE);
}
lib3ds_vector_write(light->position, f);
lib3ds_vector_write(light->position, strm);
{ /*---- LIB3DS_COLOR_F ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c, f);
lib3ds_rgb_write(light->color,f);
lib3ds_chunk_write(&c, strm);
lib3ds_rgb_write(light->color,strm);
}
if (light->off) { /*---- LIB3DS_DL_OFF ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_OFF;
c.size=6;
lib3ds_chunk_write(&c, f);
lib3ds_chunk_write(&c, strm);
}
{ /*---- LIB3DS_DL_OUTER_RANGE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_OUTER_RANGE;
c.size=10;
lib3ds_chunk_write(&c, f);
lib3ds_float_write(light->outer_range,f);
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(light->outer_range,strm);
}
{ /*---- LIB3DS_DL_INNER_RANGE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_INNER_RANGE;
c.size=10;
lib3ds_chunk_write(&c, f);
lib3ds_float_write(light->inner_range,f);
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(light->inner_range,strm);
}
{ /*---- LIB3DS_DL_MULTIPLIER ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_MULTIPLIER;
c.size=10;
lib3ds_chunk_write(&c, f);
lib3ds_float_write(light->multiplier, f);
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(light->multiplier, strm);
}
if (light->attenuation) { /*---- LIB3DS_DL_ATTENUATE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_ATTENUATE;
c.size=6;
lib3ds_chunk_write(&c, f);
lib3ds_chunk_write(&c, strm);
}
if (light->spot_light) {
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOTLIGHT;
if (!lib3ds_chunk_write_start(&c,f)) {
if (!lib3ds_chunk_write_start(&c,strm)) {
return(LIB3DS_FALSE);
}
lib3ds_vector_write(light->spot, f);
lib3ds_float_write(light->hot_spot, f);
lib3ds_float_write(light->fall_off, f);
lib3ds_vector_write(light->spot, strm);
lib3ds_float_write(light->hot_spot, strm);
lib3ds_float_write(light->fall_off, strm);
{ /*---- LIB3DS_DL_SPOT_ROLL ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_ROLL;
c.size=10;
lib3ds_chunk_write(&c, f);
lib3ds_float_write(light->roll,f);
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(light->roll,strm);
}
if (light->shadowed) { /*---- LIB3DS_DL_SHADOWED ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SHADOWED;
c.size=6;
lib3ds_chunk_write(&c, f);
lib3ds_chunk_write(&c, strm);
}
if ((fabs(light->shadow_bias)>LIB3DS_EPSILON) ||
(fabs(light->shadow_filter)>LIB3DS_EPSILON) ||
@@ -366,61 +366,61 @@ lib3ds_light_write(Lib3dsLight *light, FILE *f)
Lib3dsChunk c;
c.chunk=LIB3DS_DL_LOCAL_SHADOW2;
c.size=16;
lib3ds_chunk_write(&c, f);
lib3ds_float_write(light->shadow_bias,f);
lib3ds_float_write(light->shadow_filter,f);
lib3ds_intw_write(light->shadow_size,f);
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(light->shadow_bias,strm);
lib3ds_float_write(light->shadow_filter,strm);
lib3ds_intw_write(light->shadow_size,strm);
}
if (light->see_cone) { /*---- LIB3DS_DL_SEE_CONE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SEE_CONE;
c.size=6;
lib3ds_chunk_write(&c, f);
lib3ds_chunk_write(&c, strm);
}
if (light->rectangular_spot) { /*---- LIB3DS_DL_SPOT_RECTANGULAR ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_RECTANGULAR;
c.size=6;
lib3ds_chunk_write(&c, f);
lib3ds_chunk_write(&c, strm);
}
if (fabs(light->spot_aspect)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_SPOT_ASPECT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_ASPECT;
c.size=10;
lib3ds_chunk_write(&c, f);
lib3ds_float_write(light->spot_aspect,f);
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(light->spot_aspect,strm);
}
if (light->use_projector) { /*---- LIB3DS_DL_SPOT_PROJECTOR ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_PROJECTOR;
c.size=10;
lib3ds_chunk_write(&c, f);
lib3ds_string_write(light->projector,f);
lib3ds_chunk_write(&c, strm);
lib3ds_string_write(light->projector,strm);
}
if (light->spot_overshoot) { /*---- LIB3DS_DL_SPOT_OVERSHOOT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_OVERSHOOT;
c.size=6;
lib3ds_chunk_write(&c, f);
lib3ds_chunk_write(&c, strm);
}
if (fabs(light->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_RAY_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_RAY_BIAS;
c.size=10;
lib3ds_chunk_write(&c, f);
lib3ds_float_write(light->ray_bias,f);
lib3ds_chunk_write(&c, strm);
lib3ds_float_write(light->ray_bias,strm);
}
if (light->ray_shadows) { /*---- LIB3DS_DL_RAYSHAD ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_RAYSHAD;
c.size=6;
lib3ds_chunk_write(&c, f);
lib3ds_chunk_write(&c, strm);
}
if (!lib3ds_chunk_write_end(&c,f)) {
if (!lib3ds_chunk_write_end(&c,strm)) {
return(LIB3DS_FALSE);
}
}
if (!lib3ds_chunk_write_end(&c,f)) {
if (!lib3ds_chunk_write_end(&c,strm)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);