Added a bunch of files synched with 0.8.42
This commit is contained in:
177
src/osgPlugins/lwo/ReaderWriterLWO.cpp
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177
src/osgPlugins/lwo/ReaderWriterLWO.cpp
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// -*-c++-*-
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/*
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* Lightwave Object loader for Open Scene Graph
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*
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* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
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*
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* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
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* real-time rendering of large 3D photo-realistic models.
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* The OSG homepage is http://www.openscenegraph.org/
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*/
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <string>
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#include <algorithm>
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#include <osg/Notify>
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#include <osg/Node>
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#include <osg/Group>
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#include <osg/Geode>
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#include <osg/GeoSet>
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#include <osg/StateSet>
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#include <osg/Material>
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#include <osgDB/Registry>
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#include <osgUtil/SmoothingVisitor>
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#include <osgUtil/Tesselator>
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#include "lw.h"
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class ReaderWriterLWO : public osgDB::ReaderWriter
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{
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public:
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ReaderWriterLWO() { }
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virtual const char* className() { return "Lightwave Object Reader"; }
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virtual bool acceptsExtension(const std::string& extension) {
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return (extension == "lwo" || extension == "lw" || extension == "geo");
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}
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virtual osg::Node* readNode(const std::string& fileName);
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protected:
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};
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// register with Registry to instantiate the above reader/writer.
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osgDB::RegisterReaderWriterProxy<ReaderWriterLWO> g_lwoReaderWriterProxy;
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// read file and convert to OSG.
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osg::Node* ReaderWriterLWO::readNode(const std::string& fileName)
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{
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lwObject* lw = lw_object_read(fileName.c_str());
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if (!lw)
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return NULL;
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osg::notify(osg::INFO) << "faces " << lw->face_cnt << endl;
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osg::notify(osg::INFO) << "materials " << lw->material_cnt << endl;
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osg::notify(osg::INFO) << "vertices " << lw->vertex_cnt << endl;
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// shared coordinates
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typedef std::map<int,osgUtil::Tesselator::IndexVec> MaterialTriangles;
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MaterialTriangles mts;
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osgUtil::Tesselator tess;
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for (int i = 0; i < lw->face_cnt; i++)
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{
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if (lw->face[i].index_cnt>=3)
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{
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tess.tesselate((osg::Vec3*)lw->vertex,lw->face[i].index_cnt,lw->face[i].index,osgUtil::Tesselator::CLOCK_WISE);
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osgUtil::Tesselator::IndexVec& iv = mts[lw->face[i].material];
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const osgUtil::Tesselator::IndexVec& result = tess.getResult();
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iv.insert(iv.end(),result.begin(),result.end());
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}
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}
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typedef std::vector<int> CoordIndexMap;
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CoordIndexMap cim(lw->vertex_cnt,-1);
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// create geode, to fill in for loop below, a geoset per material.
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osg::Geode* geode = new osg::Geode;
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osgUtil::SmoothingVisitor smoother;
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for(MaterialTriangles::iterator itr=mts.begin();
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itr!=mts.end();
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++itr)
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{
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// set up material
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lwMaterial& lw_material = lw->material[itr->first];
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osg::Material* osg_material = new osg::Material;
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osg::Vec4 diffuse(lw_material.r,
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lw_material.g,
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lw_material.b,
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1.0f);
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osg::Vec4 ambient(lw_material.r * 0.25f,
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lw_material.g * 0.25f,
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lw_material.b * 0.25f,
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1.0f);
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osg_material->setAmbient(osg::Material::FRONT_AND_BACK, ambient);
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osg_material->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
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// create state
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osg::StateSet* state = new osg::StateSet;
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state->setAttribute(osg_material);
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// intialize cim vector with -1 to represent unassigned vertices.
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std::fill(cim.begin(),cim.end(),-1);
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osgUtil::Tesselator::IndexVec& iv = itr->second;
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// first fill in the references.
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int vertexCount = 0;
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osgUtil::Tesselator::IndexVec::iterator iv_itr;
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for(iv_itr=iv.begin();
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iv_itr!=iv.end();
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++iv_itr)
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{
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int i = *iv_itr;
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if (cim[i]<0) cim[i] = vertexCount++;
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}
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// copy across lw shared coords into local osg coords.
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osg::Vec3* coord = new osg::Vec3[vertexCount];
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for (int i=0;i<lw->vertex_cnt;++i)
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{
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// From the spec_low.lxt :
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// "By convention, the +X direction is to the right or east, the +Y
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// direction is upward, and the +Z direction is forward or north"
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// However, the osg sticks to the more conventional, y to the north,
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// z upwards, x is the same - rigth/east. To handle this difference
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// simple exchange osg_z for lwo_y, and osg_y for lwo_z.
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if (cim[i]>=0) coord[cim[i]].set(lw->vertex[i*3], lw->vertex[i*3+2], lw->vertex[i*3+1]);
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}
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// copy across indices and remap them to the local coords offsets.
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osg::ushort* cindex = new osg::ushort[iv.size()];
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osg::ushort* cindex_ptr = cindex;
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for (iv_itr=iv.begin();
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iv_itr!=iv.end();
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++iv_itr)
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{
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(*cindex_ptr) = cim[*iv_itr];
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++cindex_ptr;
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}
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int numPrim = iv.size()/3;
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// create geoset
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osg::GeoSet* gset = new osg::GeoSet;
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gset->setPrimType(osg::GeoSet::TRIANGLES);
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gset->setNumPrims(numPrim);
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gset->setCoords(coord, cindex);
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gset->setStateSet(state);
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smoother.smooth(*gset);
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geode->addDrawable(gset);
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}
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// free
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lw_object_free(lw);
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return geode;
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}
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