Changed the Viewer::realize() calls across to not using the threading paramter

leaving it up to the Viewer to specify the mode (which by default is MultiThreaded).
Added a check for the presence of osgParticle systems so that threading is
disabled in this case.
This commit is contained in:
Robert Osfield
2003-04-08 15:18:45 +00:00
parent afef5ad2fa
commit e928bca4c9
41 changed files with 105 additions and 47 deletions

View File

@@ -53,7 +53,7 @@ class CameraPacket {
void getModelView(osg::Matrix& matrix,float angle_offset=0.0f)
{
matrix = _matrix * osg::Matrix::rotate(angle_offset,0.0f,1.0f,1.0f);
matrix = _matrix * osg::Matrix::rotate(angle_offset,0.0f,1.0f,0.0f);
}
void checkByteOrder( void )
@@ -164,7 +164,7 @@ int main( int argc, char **argv )
viewer.setSceneData(rootnode.get());
// create the windows and run the threads.
viewer.realize(Producer::CameraGroup::ThreadPerCamera);
viewer.realize();
// objects for managing the broadcasting and recieving of camera packets.
Broadcaster bc;