Changed the Viewer::realize() calls across to not using the threading paramter
leaving it up to the Viewer to specify the mode (which by default is MultiThreaded). Added a check for the presence of osgParticle systems so that threading is disabled in this case.
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@@ -647,7 +647,7 @@ int main( int argc, char **argv )
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viewer.setSceneData(rootNode);
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// create the windows and run the threads.
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viewer.realize(Producer::CameraGroup::ThreadPerCamera);
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viewer.realize();
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g_pPixelBuffer = new PBuffer(512,512);
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g_pPixelBuffer->initialize();
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