Changed the Viewer::realize() calls across to not using the threading paramter
leaving it up to the Viewer to specify the mode (which by default is MultiThreaded). Added a check for the presence of osgParticle systems so that threading is disabled in this case.
This commit is contained in:
@@ -471,7 +471,7 @@ int main( int argc, char **argv )
|
||||
if (ds) ds->setStereo(true);
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize(Producer::CameraGroup::ThreadPerCamera);
|
||||
viewer.realize();
|
||||
|
||||
// now the windows have been realized we switch off the cursor to prevent it
|
||||
// distracting the people seeing the stereo images.
|
||||
|
||||
Reference in New Issue
Block a user