Changed the Viewer::realize() calls across to not using the threading paramter

leaving it up to the Viewer to specify the mode (which by default is MultiThreaded).
Added a check for the presence of osgParticle systems so that threading is
disabled in this case.
This commit is contained in:
Robert Osfield
2003-04-08 15:18:45 +00:00
parent afef5ad2fa
commit e928bca4c9
41 changed files with 105 additions and 47 deletions

View File

@@ -402,7 +402,7 @@ int main(int argc, char *argv[])
viewer.setSceneData(rootnode);
// create the windows and run the threads.
viewer.realize(Producer::CameraGroup::ThreadPerCamera);
viewer.realize();
while( !viewer.done() )
{