Changed the Viewer::realize() calls across to not using the threading paramter
leaving it up to the Viewer to specify the mode (which by default is MultiThreaded). Added a check for the presence of osgParticle systems so that threading is disabled in this case.
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@@ -402,7 +402,7 @@ int main(int argc, char *argv[])
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viewer.setSceneData(rootnode);
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// create the windows and run the threads.
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viewer.realize(Producer::CameraGroup::ThreadPerCamera);
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viewer.realize();
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while( !viewer.done() )
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{
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