Changed the Viewer::realize() calls across to not using the threading paramter
leaving it up to the Viewer to specify the mode (which by default is MultiThreaded). Added a check for the presence of osgParticle systems so that threading is disabled in this case.
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@@ -137,9 +137,11 @@ class OSGPRODUCER_EXPORT OsgCameraGroup : public Producer::CameraGroup
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void advance();
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/** Set the threading model and then call realize().*/
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virtual bool realize(ThreadingModel thread_model );
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/** Realize the render surfaces (OpenGL graphics) and various threads, and call any realize callbacks.*/
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virtual void realize( ThreadingModel thread_model= SingleThreaded );
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virtual bool realize();
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/** Set the model view matrix of the camera group,
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* by individually set all the camera groups's camera.*/
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