From Gideon May, added support for osgSim into .osg file format.

This commit is contained in:
Robert Osfield
2003-07-23 14:06:32 +00:00
parent 0c662e596c
commit e95768417c
15 changed files with 905 additions and 14 deletions

View File

@@ -44,7 +44,7 @@ osg::StateSet* getSingletonLightPointStateSet()
LightPointNode::LightPointNode():
_minPixelSize(0.0f),
_maxPixelSize(30.0f),
_maxVisableDistance2(FLT_MAX)
_maxVisibleDistance2(FLT_MAX)
{
setStateSet(getSingletonLightPointStateSet());
}
@@ -55,7 +55,7 @@ LightPointNode::LightPointNode(const LightPointNode& lpn,const osg::CopyOp& copy
_lightPointList(lpn._lightPointList),
_minPixelSize(lpn._minPixelSize),
_maxPixelSize(lpn._maxPixelSize),
_maxVisableDistance2(lpn._maxVisableDistance2)
_maxVisibleDistance2(lpn._maxVisibleDistance2)
{
}
@@ -267,9 +267,9 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
if (intensity<=minimumIntensity) continue;
if (_maxVisableDistance2!=FLT_MAX)
if (_maxVisibleDistance2!=FLT_MAX)
{
if (dv.length2()>_maxVisableDistance2) continue;
if (dv.length2()>_maxVisibleDistance2) continue;
}