Conveted osgText across to using GLBeginEndAdapter instead og glBegin/glEnd

This commit is contained in:
Robert Osfield
2009-10-21 16:31:37 +00:00
parent 04ddb2dee5
commit e96642f864
2 changed files with 61 additions and 61 deletions

View File

@@ -1345,7 +1345,9 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
}
}
glNormal3fv(_normal.ptr());
osg::GLBeginEndAdapter& gl = (state.getGLBeginEndAdapter());
state.Normal(_normal.x(), _normal.y(), _normal.z());
if (_drawMode & FILLEDBOUNDINGBOX)
{
@@ -1381,13 +1383,13 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(), 10.0f * osg::PolygonOffset::getUnitsMultiplier() );
}
glColor4f(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
glBegin(GL_QUADS);
glVertex3fv(c00.ptr());
glVertex3fv(c10.ptr());
glVertex3fv(c11.ptr());
glVertex3fv(c01.ptr());
glEnd();
gl.Color4f(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
gl.Begin(GL_QUADS);
gl.Vertex3fv(c00.ptr());
gl.Vertex3fv(c10.ptr());
gl.Vertex3fv(c11.ptr());
gl.Vertex3fv(c01.ptr());
gl.End();
switch(_backdropImplementation)
{
@@ -1465,19 +1467,19 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
osg::Vec3 c01(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*matrix);
glColor4f(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
glBegin(GL_LINE_LOOP);
glVertex3fv(c00.ptr());
glVertex3fv(c10.ptr());
glVertex3fv(c11.ptr());
glVertex3fv(c01.ptr());
glEnd();
gl.Color4f(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
gl.Begin(GL_LINE_LOOP);
gl.Vertex3fv(c00.ptr());
gl.Vertex3fv(c10.ptr());
gl.Vertex3fv(c11.ptr());
gl.Vertex3fv(c01.ptr());
gl.End();
}
}
if (_drawMode & ALIGNMENT)
{
glColor4fv(colorMultiplier.ptr());
gl.Color4fv(colorMultiplier.ptr());
float cursorsize = _characterHeight*0.5f;
@@ -1490,12 +1492,12 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
glBegin(GL_LINES);
glVertex3fv(hl.ptr());
glVertex3fv(hr.ptr());
glVertex3fv(vt.ptr());
glVertex3fv(vb.ptr());
glEnd();
gl.Begin(GL_LINES);
gl.Vertex3fv(hl.ptr());
gl.Vertex3fv(hr.ptr());
gl.Vertex3fv(vt.ptr());
gl.Vertex3fv(vb.ptr());
gl.End();
}
}
@@ -1879,7 +1881,7 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front()));
state.disableColorPointer();
glColor4fv(_backdropColor.ptr());
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
@@ -1934,7 +1936,7 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front()));
state.disableColorPointer();
glColor4fv(_backdropColor.ptr());
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
@@ -1986,7 +1988,7 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front()));
state.disableColorPointer();
glColor4fv(_backdropColor.ptr());
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
@@ -2148,7 +2150,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front()));
state.disableColorPointer();
glColor4fv(_backdropColor.ptr());
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
@@ -2162,9 +2164,6 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
drawForegroundText(state, glyphquad, colorMultiplier);
}
glPopAttrib();
}