Updates to the CMake build system for Mac OSX

This commit is contained in:
Ravi Mathur
2016-08-10 14:30:28 +01:00
committed by Robert Osfield
parent 2b9dfab1fc
commit e9d6737ec4
8 changed files with 159 additions and 90 deletions

View File

@@ -1,3 +1,8 @@
# AVFoundation plugin only works with OSX/Cocoa (not X11 or Carbon)
IF(NOT OSG_WINDOWING_SYSTEM STREQUAL "Cocoa")
MESSAGE(WARNING "Disabling AVFoundation plugin because it requires OSG_WINDOWING_SYSTEM to be Cocoa")
RETURN()
ENDIF()
SET(TARGET_SRC
OSXAVFoundationVideo.mm

View File

@@ -81,27 +81,10 @@ IF(WIN32 AND NOT ANDROID)
PixelBufferWin32.cpp
)
ELSE()
IF(APPLE AND NOT ANDROID)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS.")
ELSE()
IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4" OR
${OSG_OSX_SDK_NAME} STREQUAL "macosx10.3" OR
${OSG_OSX_SDK_NAME} STREQUAL "macosx10.2" OR
${OSG_OSX_SDK_NAME} STREQUAL "macosx10.1")
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
ENDIF()
ENDIF()
IF(ANDROID)
SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system type for graphics window creation.")
ELSE()
IF(ANDROID)
SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system type for graphics window creation.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation. options only X11")
ENDIF()
SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation. options only X11")
ENDIF()
IF(${OSG_WINDOWING_SYSTEM} STREQUAL "Cocoa")
@@ -222,30 +205,18 @@ ELSE()
ENDIF()
ENDIF()
# X11 on Apple requires X11 library plus OpenGL linking hack on Leopard
IF(APPLE)
# hack for finding the iphone opengl es lib
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OPENGL_INCLUDE_DIR ${IPHONE_SDKROOT}System/Library/Frameworks)
SET(OPENGL_LIBRARIES ${IPHONE_SDKROOT}System/Library/Frameworks/OpenGLES)
SET(OPENGL_INCLUDE_DIR ${IPHONE_SDKROOT}/System/Library/Frameworks)
SET(OPENGL_LIBRARIES ${IPHONE_SDKROOT}/System/Library/Frameworks/OpenGLES)
ELSE()
# Find GL/glx.h
IF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11/include/GL/glx.h)
SET(OPENGL_INCLUDE_DIR /usr/X11/include)
SET(OPENGL_LIBRARIES /usr/X11/lib/libGL.dylib)
ELSEIF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11R6/include/GL/glx.h)
SET(OPENGL_INCLUDE_DIR /usr/X11R6/include)
SET(OPENGL_LIBRARIES /usr/X11R6/lib/libGL.dylib)
ENDIF()
INCLUDE_DIRECTORIES(BEFORE SYSTEM ${OPENGL_INCLUDE_DIR})
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${OPENGL_LIBRARIES} ${LIB_EXTRA_LIBS})
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
ENDIF()
ELSE(APPLE)
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
ENDIF(APPLE)
ELSE()
MESSAGE(STATUS "Windowing system not supported")