From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one
of these are public APIs and therefore will break linkage to existing shared libraries." Note from Robert Osfield, updated wrappers.
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@@ -81,14 +81,14 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
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__void__setCounter__Counter_P1,
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"Set the Counter object. ",
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"");
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I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio,
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I_Method0(float, getNumParticlesToCreateMovementCompensationRatio,
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Properties::NON_VIRTUAL,
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__float__getNumParticlesToCreateMovementCompenstationRatio,
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"Get the ratio between number of particle to create in compenstation for movement of the emitter. ",
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__float__getNumParticlesToCreateMovementCompensationRatio,
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"Get the ratio between number of particle to create in compensation for movement of the emitter. ",
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"");
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I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r,
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I_Method1(void, setNumParticlesToCreateMovementCompensationRatio, IN, float, r,
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Properties::NON_VIRTUAL,
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__void__setNumParticlesToCreateMovementCompenstationRatio__float,
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__void__setNumParticlesToCreateMovementCompensationRatio__float,
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"Set the ratio between number of particle to create in compenstation for movement of the emitter. ",
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"");
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I_Method0(osgParticle::Placer *, getPlacer,
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@@ -130,9 +130,9 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
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I_SimpleProperty(osgParticle::Counter *, Counter,
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__Counter_P1__getCounter,
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__void__setCounter__Counter_P1);
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I_SimpleProperty(float, NumParticlesToCreateMovementCompenstationRatio,
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I_SimpleProperty(float, NumParticlesToCreateMovementCompensationRatio,
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0,
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__void__setNumParticlesToCreateMovementCompenstationRatio__float);
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__void__setNumParticlesToCreateMovementCompensationRatio__float);
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I_SimpleProperty(osgParticle::Placer *, Placer,
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__Placer_P1__getPlacer,
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__void__setPlacer__Placer_P1);
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