From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one

of these are public APIs and therefore will break linkage to existing
shared libraries."

Note from Robert Osfield, updated wrappers.
This commit is contained in:
Robert Osfield
2007-06-27 20:36:16 +00:00
parent 64b8e3062f
commit eac3dc1963
58 changed files with 124 additions and 120 deletions

View File

@@ -81,14 +81,14 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
__void__setCounter__Counter_P1,
"Set the Counter object. ",
"");
I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio,
I_Method0(float, getNumParticlesToCreateMovementCompensationRatio,
Properties::NON_VIRTUAL,
__float__getNumParticlesToCreateMovementCompenstationRatio,
"Get the ratio between number of particle to create in compenstation for movement of the emitter. ",
__float__getNumParticlesToCreateMovementCompensationRatio,
"Get the ratio between number of particle to create in compensation for movement of the emitter. ",
"");
I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r,
I_Method1(void, setNumParticlesToCreateMovementCompensationRatio, IN, float, r,
Properties::NON_VIRTUAL,
__void__setNumParticlesToCreateMovementCompenstationRatio__float,
__void__setNumParticlesToCreateMovementCompensationRatio__float,
"Set the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method0(osgParticle::Placer *, getPlacer,
@@ -130,9 +130,9 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
I_SimpleProperty(osgParticle::Counter *, Counter,
__Counter_P1__getCounter,
__void__setCounter__Counter_P1);
I_SimpleProperty(float, NumParticlesToCreateMovementCompenstationRatio,
I_SimpleProperty(float, NumParticlesToCreateMovementCompensationRatio,
0,
__void__setNumParticlesToCreateMovementCompenstationRatio__float);
__void__setNumParticlesToCreateMovementCompensationRatio__float);
I_SimpleProperty(osgParticle::Placer *, Placer,
__Placer_P1__getPlacer,
__void__setPlacer__Placer_P1);