Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable.

This commit is contained in:
Robert Osfield
2014-05-12 11:27:54 +00:00
parent 490b351330
commit ead92353fe
27 changed files with 1438 additions and 9 deletions

40
src/osgUI/Label.cpp Normal file
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUI/Label>
#include <osgText/String>
#include <osgText/Font>
#include <osgText/Text>
using namespace osgUI;
Label::Label()
{
}
Label::Label(const osgUI::Label& label, const osg::CopyOp& copyop):
Widget(label, copyop),
_text(label._text)
{
}
void Label::createGraphicsImplementation()
{
OSG_NOTICE<<"Label::createGraphicsImplementation()"<<std::endl;
Widget::createGraphicsImplementation();
Style* style = (getStyle()!=0) ? getStyle() : Style::instance().get();
addChild(style->createText(_extents, getAlignmentSettings(), getTextSettings(), _text));
}