Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable.
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src/osgUI/Label.cpp
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40
src/osgUI/Label.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUI/Label>
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#include <osgText/String>
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#include <osgText/Font>
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#include <osgText/Text>
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using namespace osgUI;
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Label::Label()
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{
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}
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Label::Label(const osgUI::Label& label, const osg::CopyOp& copyop):
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Widget(label, copyop),
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_text(label._text)
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{
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}
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void Label::createGraphicsImplementation()
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{
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OSG_NOTICE<<"Label::createGraphicsImplementation()"<<std::endl;
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Widget::createGraphicsImplementation();
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Style* style = (getStyle()!=0) ? getStyle() : Style::instance().get();
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addChild(style->createText(_extents, getAlignmentSettings(), getTextSettings(), _text));
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}
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