Moved osgProducer and osgproducerviewer out into their own repository.
Clean up the source for remaining references to osgProducer/Producer.
This commit is contained in:
@@ -21,10 +21,6 @@
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# Xcode/
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# OpenThreads/
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# OpenThreads.xcode
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# Producer/
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# Xcode/
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# Producer/
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# Producer.xcode
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# OpenSceneGraph/
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# Xcode/
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# OpenSceneGraph/
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@@ -37,7 +33,7 @@
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# tarballs.
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#
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# You may place this script and run it from the same directory level
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# that OpenThreads, Producer, and OpenSceneGraph exist in.
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# that OpenThreads and OpenSceneGraph exist in.
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#
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#####################################################################
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@@ -76,7 +72,6 @@ mkdir -p PackageDir/Resources
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echo "Copying Frameworks..."
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$COPY OpenThreads/Xcode/OpenThreads/build/$CONFIGURATION/OpenThreads.framework PackageDir/Frameworks
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$COPY Producer/Xcode/Producer/build/$CONFIGURATION/Producer.framework PackageDir/Frameworks
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$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/$CONFIGURATION/osg*.framework PackageDir/Frameworks/
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# Copy the gdal framework
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@@ -96,7 +91,6 @@ find -d PackageDir/XcodeTemplates -name CVS -exec rm -rf {} \;
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echo "Copying License and ReadMe files..."
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$COPY OpenThreads/COPYING.txt PackageDir/LICENSE_OpenThreads.txt
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$COPY Producer/LICENSE.txt PackageDir/LICENSE_Producer.txt
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$COPY OpenSceneGraph/LICENSE.txt PackageDir/LICENSE_OSG.txt
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$COPY OpenSceneGraph/Xcode/OSX_OSG_README.rtf PackageDir
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@@ -3,7 +3,7 @@
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#####################################################################
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# Author: Eric Wing
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#
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# This script will build OpenThreads, Producer, and OpenSceneGraph
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# This script will build OpenThreads and OpenSceneGraph
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# (using the Xcode projects I created for each) and package up
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# the Frameworks and PlugIns into a disk image (.dmg) for
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# easy distribution. This script may be used towards automation
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@@ -18,10 +18,6 @@
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# Xcode/
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# OpenThreads/
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# OpenThreads.xcode
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# Producer/
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# Xcode/
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# Producer/
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# Producer.xcode
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# OpenSceneGraph/
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# Xcode/
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# OpenSceneGraph/
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@@ -34,7 +30,7 @@
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# tarballs.
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#
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# You may place this script and run it from the same directory level
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# that OpenThreads, Producer, and OpenSceneGraph exist in.
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# that OpenThreads and OpenSceneGraph exist in.
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#
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# The script will build each of the projects, and then move the built
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# files to a temporary subdirectory called PackageDir. A disk image (.dmg)
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@@ -54,12 +50,6 @@
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# incomplete. Currently, optionally installed Plugins like Demeter
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# are not built.
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#
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# Examples are even more problematic because they require the X11
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# system and currently cannot access the native Mac system. This
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# makes double click launching impossible. However, when the
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# day comes that Producer gets a native Mac backend, this will
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# all fall into place.
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#
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# To build everything, you must have the Apple Developer Tools installed
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# and you must also install Apple's X11 development package (if not
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# already installed). It can be found with the Developer Tools on the
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@@ -105,21 +95,6 @@ mkdir -p PackageDir/Examples
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;
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)
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# Next build Producer
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# xcodebuild is the commandline tool that can build Xcode projects.
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# Specifying "clean build" will clean everything and then rebuild it.
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# Just specifying "build" will only rebuild things that need it.
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# xcodebuild -project Producer.xcode \
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# -buildstyle Deployment \
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(cd Producer/Xcode/Producer; \
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xcodebuild -project Producer.xcodeproj \
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-target Producer \
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-configuration $CONFIGURATION \
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$BUILDACTION \
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;
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)
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# Now build OpenSceneGraph with everything
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# xcodebuild is the commandline tool that can build Xcode projects.
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# Specifying "clean build" will clean everything and then rebuild it.
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@@ -145,14 +120,12 @@ mkdir -p PackageDir/Examples
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# Everything should be built now. Move all the things to be distrubuted
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# to the PackageDir with the appropriate layout.
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#$COPY OpenThreads/Xcode/OpenThreads/build/OpenThreads.framework PackageDir/Frameworks
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#$COPY Producer/Xcode/Producer/build/Producer.framework PackageDir/Frameworks
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#$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/osg*.framework PackageDir/Frameworks/
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#$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/*.so PackageDir/PlugIns/
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#$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/*.app PackageDir/Examples/
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$COPY OpenThreads/Xcode/OpenThreads/build/$CONFIGURATION/OpenThreads.framework PackageDir/Frameworks
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$COPY Producer/Xcode/Producer/build/$CONFIGURATION/Producer.framework PackageDir/Frameworks
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$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/$CONFIGURATION/osg*.framework PackageDir/Frameworks/
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$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/$CONFIGURATION/*.so PackageDir/PlugIns/
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@@ -1,6 +1,6 @@
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#!/bin/sh
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# Must be run from the directory above OpenThreads, Producer, and OpenSceneGraph
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# Must be run from the directory above OpenThreads and OpenSceneGraph
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(cd OpenThreads; \
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@@ -8,11 +8,6 @@
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tar -zcvf XcodeOpenThreads.tar.gz --exclude='*.pbxuser' --exclude='*.mode1' --exclude='*.perspective' --exclude='build' --exclude='.DS_Store' --exclude='CVS' Xcode/;
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)
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(cd Producer; \
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rm -f XcodeProducer.tar.gz
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tar -zcvf XcodeProducer.tar.gz --exclude='*.pbxuser' --exclude='*.mode1' --exclude='*.perspective' --exclude='build' --exclude='.DS_Store' --exclude='CVS' Xcode/
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)
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(cd OpenSceneGraph; \
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rm -f XcodeOpenSceneGraph.tar.gz
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tar -zcvf XcodeOpenSceneGraph.tar.gz --exclude='*.pbxuser' --exclude='*.mode1' --exclude='*.perspective' --exclude='build' --exclude='.DS_Store' --exclude='CVS' Xcode/
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@@ -20,19 +15,16 @@
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rm -f md5list.txt
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md5 OpenThreads/XcodeOpenThreads.tar.gz >> md5list.txt
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md5 Producer/XcodeProducer.tar.gz >> md5list.txt
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md5 OpenSceneGraph/XcodeOpenSceneGraph.tar.gz >> md5list.txt
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mkdir -p XcodePackageDir/Xcode
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rm -f XcodePackageDir/Xcode/XcodeOpenThreads.tar.gz
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rm -f XcodePackageDir/Xcode/XcodeProducer.tar.gz
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rm -f XcodePackageDir/Xcode/XcodeOpenSceneGraph.tar.gz
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rm -f XcodePackageDir/Xcode/md5list.txt
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mv md5list.txt XcodePackageDir/Xcode/
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cp OpenThreads/XcodeOpenThreads.tar.gz XcodePackageDir/Xcode/
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cp Producer/XcodeProducer.tar.gz XcodePackageDir/Xcode/
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cp OpenSceneGraph/XcodeOpenSceneGraph.tar.gz XcodePackageDir/Xcode/
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