Moved osgProducer and osgproducerviewer out into their own repository.

Clean up the source for remaining references to osgProducer/Producer.
This commit is contained in:
Robert Osfield
2007-02-27 13:16:18 +00:00
parent 6a539c4110
commit eb4ad4229f
154 changed files with 672 additions and 8418 deletions

View File

@@ -3,7 +3,7 @@
#####################################################################
# Author: Eric Wing
#
# This script will build OpenThreads, Producer, and OpenSceneGraph
# This script will build OpenThreads and OpenSceneGraph
# (using the Xcode projects I created for each) and package up
# the Frameworks and PlugIns into a disk image (.dmg) for
# easy distribution. This script may be used towards automation
@@ -18,10 +18,6 @@
# Xcode/
# OpenThreads/
# OpenThreads.xcode
# Producer/
# Xcode/
# Producer/
# Producer.xcode
# OpenSceneGraph/
# Xcode/
# OpenSceneGraph/
@@ -34,7 +30,7 @@
# tarballs.
#
# You may place this script and run it from the same directory level
# that OpenThreads, Producer, and OpenSceneGraph exist in.
# that OpenThreads and OpenSceneGraph exist in.
#
# The script will build each of the projects, and then move the built
# files to a temporary subdirectory called PackageDir. A disk image (.dmg)
@@ -54,12 +50,6 @@
# incomplete. Currently, optionally installed Plugins like Demeter
# are not built.
#
# Examples are even more problematic because they require the X11
# system and currently cannot access the native Mac system. This
# makes double click launching impossible. However, when the
# day comes that Producer gets a native Mac backend, this will
# all fall into place.
#
# To build everything, you must have the Apple Developer Tools installed
# and you must also install Apple's X11 development package (if not
# already installed). It can be found with the Developer Tools on the
@@ -105,21 +95,6 @@ mkdir -p PackageDir/Examples
;
)
# Next build Producer
# xcodebuild is the commandline tool that can build Xcode projects.
# Specifying "clean build" will clean everything and then rebuild it.
# Just specifying "build" will only rebuild things that need it.
# xcodebuild -project Producer.xcode \
# -buildstyle Deployment \
(cd Producer/Xcode/Producer; \
xcodebuild -project Producer.xcodeproj \
-target Producer \
-configuration $CONFIGURATION \
$BUILDACTION \
;
)
# Now build OpenSceneGraph with everything
# xcodebuild is the commandline tool that can build Xcode projects.
# Specifying "clean build" will clean everything and then rebuild it.
@@ -145,14 +120,12 @@ mkdir -p PackageDir/Examples
# Everything should be built now. Move all the things to be distrubuted
# to the PackageDir with the appropriate layout.
#$COPY OpenThreads/Xcode/OpenThreads/build/OpenThreads.framework PackageDir/Frameworks
#$COPY Producer/Xcode/Producer/build/Producer.framework PackageDir/Frameworks
#$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/osg*.framework PackageDir/Frameworks/
#$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/*.so PackageDir/PlugIns/
#$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/*.app PackageDir/Examples/
$COPY OpenThreads/Xcode/OpenThreads/build/$CONFIGURATION/OpenThreads.framework PackageDir/Frameworks
$COPY Producer/Xcode/Producer/build/$CONFIGURATION/Producer.framework PackageDir/Frameworks
$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/$CONFIGURATION/osg*.framework PackageDir/Frameworks/
$COPY OpenSceneGraph/Xcode/OpenSceneGraph/build/$CONFIGURATION/*.so PackageDir/PlugIns/