Moved osgProducer and osgproducerviewer out into their own repository.
Clean up the source for remaining references to osgProducer/Producer.
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@@ -283,16 +283,8 @@
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1FF61109082F118D004EB1E4 = {
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isa = PBXFileReference;
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lastKnownFileType = wrapper.framework;
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name = osgProducer.framework;
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path = /Library/Frameworks/osgProducer.framework;
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refType = 0;
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sourceTree = "<absolute>";
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};
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1FF6110A082F118D004EB1E4 = {
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isa = PBXFileReference;
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lastKnownFileType = wrapper.framework;
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name = Producer.framework;
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path = /Library/Frameworks/Producer.framework;
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name = osgViewer.framework;
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path = /Library/Frameworks/osgViewer.framework;
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refType = 0;
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sourceTree = "<absolute>";
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};
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@@ -4,12 +4,12 @@
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#include <osg/Geometry>
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#include <osg/Texture2D>
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#include <osgDB/ReadFile>
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#include <osgProducer/Viewer>
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#include <osgViewer/Viewer>
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#include <osg/PositionAttitudeTransform>
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int main()
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{
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osgProducer::Viewer viewer;
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osgViewer::Viewer viewer;
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osg::Group* root = new osg::Group();
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osg::Geode* pyramidGeode = new osg::Geode();
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osg::Geometry* pyramidGeometry = new osg::Geometry();
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@@ -154,17 +154,7 @@ int main()
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//The final step is to set up and enter a simulation loop.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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viewer.setSceneData( root );
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viewer.realize();
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while( !viewer.done() )
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{
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viewer.sync();
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viewer.update();
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viewer.frame();
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}
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return 0;
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return viewer.run();
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}
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@@ -17,7 +17,7 @@
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/* Put all your C++ headers inside the __cplusplus guard. */
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#ifdef __cplusplus
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/* You may not need the OpenThreads and Producer headers for your project.
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/* You may not need the OpenThreads headers for your project.
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* In those cases, you can comment out these blocks if you wish.
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*/
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#include <OpenThreads/Barrier>
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@@ -27,26 +27,6 @@
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Thread>
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#include <Producer/Block>
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#include <Producer/BlockingQueue>
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#include <Producer/CameraConfig>
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#include <Producer/CameraGroup>
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#include <Producer/Events>
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#include <Producer/Export>
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#include <Producer/InputArea>
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#include <Producer/Keyboard>
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#include <Producer/KeyboardMouse>
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#include <Producer/Math>
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#include <Producer/Referenced>
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#include <Producer/RefOpenThreads>
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#include <Producer/RenderSurface>
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#include <Producer/Timer>
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#include <Producer/Trackball>
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#include <Producer/Types>
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#include <Producer/Version>
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#include <Producer/VisualChooser>
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#include <Producer/Window3D>
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#include <osg/AlphaFunc>
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#include <osg/AnimationPath>
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#include <osg/ApplicationUsage>
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@@ -310,14 +290,9 @@
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#include <osgParticle/Version>
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#include <osgParticle/range>
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#include <osgProducer/Export>
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#include <osgProducer/GraphicsContextImplementation>
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#include <osgProducer/KeyboardMouseCallback>
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#include <osgProducer/OsgCameraGroup>
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#include <osgProducer/OsgSceneHandler>
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#include <osgProducer/Version>
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#include <osgProducer/Viewer>
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#include <osgProducer/ViewerEventHandler>
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#include <osgViewer/Export>
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#include <osgViewer/Version>
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#include <osgViewer/Viewer>
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#include <osgSim/BlinkSequence>
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#include <osgSim/ColorRange>
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