Moved osgProducer and osgproducerviewer out into their own repository.
Clean up the source for remaining references to osgProducer/Producer.
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@@ -17,7 +17,7 @@
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/* Put all your C++ headers inside the __cplusplus guard. */
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#ifdef __cplusplus
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/* You may not need the OpenThreads and Producer headers for your project.
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/* You may not need the OpenThreads headers for your project.
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* In those cases, you can comment out these blocks if you wish.
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*/
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#include <OpenThreads/Barrier>
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@@ -27,26 +27,6 @@
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Thread>
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#include <Producer/Block>
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#include <Producer/BlockingQueue>
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#include <Producer/CameraConfig>
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#include <Producer/CameraGroup>
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#include <Producer/Events>
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#include <Producer/Export>
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#include <Producer/InputArea>
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#include <Producer/Keyboard>
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#include <Producer/KeyboardMouse>
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#include <Producer/Math>
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#include <Producer/Referenced>
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#include <Producer/RefOpenThreads>
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#include <Producer/RenderSurface>
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#include <Producer/Timer>
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#include <Producer/Trackball>
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#include <Producer/Types>
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#include <Producer/Version>
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#include <Producer/VisualChooser>
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#include <Producer/Window3D>
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#include <osg/AlphaFunc>
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#include <osg/AnimationPath>
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#include <osg/ApplicationUsage>
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@@ -310,14 +290,9 @@
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#include <osgParticle/Version>
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#include <osgParticle/range>
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#include <osgProducer/Export>
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#include <osgProducer/GraphicsContextImplementation>
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#include <osgProducer/KeyboardMouseCallback>
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#include <osgProducer/OsgCameraGroup>
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#include <osgProducer/OsgSceneHandler>
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#include <osgProducer/Version>
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#include <osgProducer/Viewer>
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#include <osgProducer/ViewerEventHandler>
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#include <osgViewer/Export>
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#include <osgViewer/Version>
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#include <osgViewer/Viewer>
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#include <osgSim/BlinkSequence>
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#include <osgSim/ColorRange>
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