Moved osgProducer and osgproducerviewer out into their own repository.
Clean up the source for remaining references to osgProducer/Producer.
This commit is contained in:
@@ -36,9 +36,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::CylinderPlaneProjector)
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____CylinderPlaneProjector__osg_Cylinder_P1,
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"",
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"");
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I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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Properties::VIRTUAL,
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__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
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__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
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"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given plane. ",
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"Returns true on successful projection.");
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I_Method0(bool, isProjectionOnCylinder,
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@@ -73,14 +73,14 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::CylinderProjector)
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__C5_osg_Cylinder_P1__getCylinder,
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"",
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"");
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I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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Properties::VIRTUAL,
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__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
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__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
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"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given plane. ",
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"Returns true on successful projection.");
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I_Method2(bool, isPointInFront, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
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I_Method2(bool, isPointInFront, IN, const osgManipulator::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
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Properties::NON_VIRTUAL,
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__bool__isPointInFront__C5_Dragger_PointerInfo_R1__C5_osg_Matrix_R1,
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__bool__isPointInFront__C5_PointerInfo_R1__C5_osg_Matrix_R1,
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"Returns true is the point is in front of the cylinder given the eye direction. ",
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"");
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I_Method1(void, setFront, IN, bool, front,
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@@ -130,9 +130,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::LineProjector)
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__osg_Vec3_R1__getLineEnd,
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"",
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"");
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I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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Properties::VIRTUAL,
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__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
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__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
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"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given line. ",
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"Returns true on successful projection.");
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I_SimpleProperty(osg::Vec3 &, LineEnd,
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@@ -163,9 +163,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::PlaneProjector)
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__C5_osg_Plane_R1__getPlane,
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"",
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"");
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I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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Properties::VIRTUAL,
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__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
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__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
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"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given plane. ",
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"Returns true on successful projection.");
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I_SimpleProperty(const osg::Plane &, Plane,
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@@ -178,9 +178,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgManipulator::Projector)
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I_Constructor0(____Projector,
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"",
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"");
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I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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Properties::PURE_VIRTUAL,
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__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
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__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
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"Calculates the object/world coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto some shape or geometry (implemented in derived classes). ",
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"SceneView in used for i projecting window coordinates into object coordinates and vice versa. Returns true on successful projection.");
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I_Method1(void, setLocalToWorld, IN, const osg::Matrix &, localToWorld,
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@@ -216,9 +216,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::SpherePlaneProjector)
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____SpherePlaneProjector__osg_Sphere_P1,
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"",
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"");
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I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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Properties::VIRTUAL,
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__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
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__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
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"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given sphere. ",
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"Returns true on successful projection.");
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I_Method0(bool, isProjectionOnSphere,
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@@ -253,14 +253,14 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::SphereProjector)
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__C5_osg_Sphere_P1__getSphere,
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"",
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"");
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I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
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Properties::VIRTUAL,
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__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
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__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
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"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given sphere. ",
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"Returns true on successful projection.");
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I_Method2(bool, isPointInFront, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
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I_Method2(bool, isPointInFront, IN, const osgManipulator::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
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Properties::NON_VIRTUAL,
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__bool__isPointInFront__C5_Dragger_PointerInfo_R1__C5_osg_Matrix_R1,
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__bool__isPointInFront__C5_PointerInfo_R1__C5_osg_Matrix_R1,
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"Returns true is the point is in front of the cylinder given the eye direction. ",
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"");
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I_Method1(void, setFront, IN, bool, front,
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