Moved osgProducer and osgproducerviewer out into their own repository.

Clean up the source for remaining references to osgProducer/Producer.
This commit is contained in:
Robert Osfield
2007-02-27 13:16:18 +00:00
parent 6a539c4110
commit eb4ad4229f
154 changed files with 672 additions and 8418 deletions

View File

@@ -36,9 +36,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::CylinderPlaneProjector)
____CylinderPlaneProjector__osg_Cylinder_P1,
"",
"");
I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
Properties::VIRTUAL,
__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given plane. ",
"Returns true on successful projection.");
I_Method0(bool, isProjectionOnCylinder,
@@ -73,14 +73,14 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::CylinderProjector)
__C5_osg_Cylinder_P1__getCylinder,
"",
"");
I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
Properties::VIRTUAL,
__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given plane. ",
"Returns true on successful projection.");
I_Method2(bool, isPointInFront, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
I_Method2(bool, isPointInFront, IN, const osgManipulator::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
Properties::NON_VIRTUAL,
__bool__isPointInFront__C5_Dragger_PointerInfo_R1__C5_osg_Matrix_R1,
__bool__isPointInFront__C5_PointerInfo_R1__C5_osg_Matrix_R1,
"Returns true is the point is in front of the cylinder given the eye direction. ",
"");
I_Method1(void, setFront, IN, bool, front,
@@ -130,9 +130,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::LineProjector)
__osg_Vec3_R1__getLineEnd,
"",
"");
I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
Properties::VIRTUAL,
__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given line. ",
"Returns true on successful projection.");
I_SimpleProperty(osg::Vec3 &, LineEnd,
@@ -163,9 +163,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::PlaneProjector)
__C5_osg_Plane_R1__getPlane,
"",
"");
I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
Properties::VIRTUAL,
__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given plane. ",
"Returns true on successful projection.");
I_SimpleProperty(const osg::Plane &, Plane,
@@ -178,9 +178,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgManipulator::Projector)
I_Constructor0(____Projector,
"",
"");
I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
Properties::PURE_VIRTUAL,
__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
"Calculates the object/world coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto some shape or geometry (implemented in derived classes). ",
"SceneView in used for i projecting window coordinates into object coordinates and vice versa. Returns true on successful projection.");
I_Method1(void, setLocalToWorld, IN, const osg::Matrix &, localToWorld,
@@ -216,9 +216,9 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::SpherePlaneProjector)
____SpherePlaneProjector__osg_Sphere_P1,
"",
"");
I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
Properties::VIRTUAL,
__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given sphere. ",
"Returns true on successful projection.");
I_Method0(bool, isProjectionOnSphere,
@@ -253,14 +253,14 @@ BEGIN_OBJECT_REFLECTOR(osgManipulator::SphereProjector)
__C5_osg_Sphere_P1__getSphere,
"",
"");
I_Method2(bool, project, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
I_Method2(bool, project, IN, const osgManipulator::PointerInfo &, pi, IN, osg::Vec3 &, projectedPoint,
Properties::VIRTUAL,
__bool__project__C5_Dragger_PointerInfo_R1__osg_Vec3_R1,
__bool__project__C5_PointerInfo_R1__osg_Vec3_R1,
"Calculates the object coordinates (projectedPoint) of a window coordinate (pointToProject) when projected onto the given sphere. ",
"Returns true on successful projection.");
I_Method2(bool, isPointInFront, IN, const osgManipulator::Dragger::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
I_Method2(bool, isPointInFront, IN, const osgManipulator::PointerInfo &, pi, IN, const osg::Matrix &, localToWorld,
Properties::NON_VIRTUAL,
__bool__isPointInFront__C5_Dragger_PointerInfo_R1__C5_osg_Matrix_R1,
__bool__isPointInFront__C5_PointerInfo_R1__C5_osg_Matrix_R1,
"Returns true is the point is in front of the cylinder given the eye direction. ",
"");
I_Method1(void, setFront, IN, bool, front,