Added handling of large shapes

This commit is contained in:
Robert Osfield
2017-03-28 18:29:26 +01:00
parent 9a786fd8be
commit eb59590d77
2 changed files with 61 additions and 25 deletions

View File

@@ -243,10 +243,15 @@ void BuildShapeGeometryVisitor::End()
{
if (_start_index>=_vertices->size()) return;
bool smallPrimitiveSet = _vertices->size() < 65536;
// OSG_NOTICE<<"BuildShapeGeometryVisitor::End() smallPrimitiveSet = "<<smallPrimitiveSet<<std::endl;
if (_mode==GL_QUADS)
{
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
osg::ref_ptr<osg::DrawElements> primitives = smallPrimitiveSet ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
_geometry->addPrimitiveSet(primitives.get());
for(unsigned int i=_start_index; i<_vertices->size(); i+=4)
@@ -256,18 +261,21 @@ void BuildShapeGeometryVisitor::End()
unsigned int p2 = i+2;
unsigned int p3 = i+3;
primitives->push_back(p0);
primitives->push_back(p3);
primitives->push_back(p1);
primitives->addElement(p0);
primitives->addElement(p3);
primitives->addElement(p1);
primitives->push_back(p1);
primitives->push_back(p3);
primitives->push_back(p2);
primitives->addElement(p1);
primitives->addElement(p3);
primitives->addElement(p2);
}
}
else if (_mode==GL_QUAD_STRIP)
{
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
osg::ref_ptr<osg::DrawElements> primitives = smallPrimitiveSet ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
_geometry->addPrimitiveSet(primitives.get());
for(unsigned int i=_start_index; i<_vertices->size()-2; i+=2)
@@ -277,13 +285,13 @@ void BuildShapeGeometryVisitor::End()
unsigned int p2 = i+2;
unsigned int p3 = i+3;
primitives->push_back(p0);
primitives->push_back(p2);
primitives->push_back(p1);
primitives->addElement(p0);
primitives->addElement(p2);
primitives->addElement(p1);
primitives->push_back(p1);
primitives->push_back(p2);
primitives->push_back(p3);
primitives->addElement(p1);
primitives->addElement(p2);
primitives->addElement(p3);
}
}
else