Added support for multitexturing and vertex attributes to GLBeginEndAdapter
This commit is contained in:
@@ -21,12 +21,10 @@ using namespace osg;
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GLBeginEndAdapter::GLBeginEndAdapter(State* state):
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_state(state),
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_mode(APPLY_LOCAL_MATRICES_TO_VERTICES),
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_normalSet(false),
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_normalAssigned(false),
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_normal(0.0f,0.0f,1.0f),
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_colorSet(false),
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_color(1.0f,1.0f,1.0f,1.0f),
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_maxNumTexCoordComponents(0),
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_texCoord(0.f,0.0f,0.0f,1.0f)
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_colorAssigned(false),
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_color(1.0f,1.0f,1.0f,1.0f)
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{
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}
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@@ -101,48 +99,89 @@ void GLBeginEndAdapter::Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble
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void GLBeginEndAdapter::Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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{
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_normalSet = true;
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_normalAssigned = true;
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_color.set(red,green,blue,alpha);
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}
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void GLBeginEndAdapter::Normal3f(GLfloat x, GLfloat y, GLfloat z)
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{
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_normalSet = true;
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_normalAssigned = true;
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_normal.set(x,y,z);
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}
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void GLBeginEndAdapter::TexCoord1f(GLfloat x)
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void GLBeginEndAdapter::MultiTexCoord4f(unsigned int unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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{
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_maxNumTexCoordComponents = 1;
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_texCoord.set(x,0.0f,0.0f,1.0f);
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if (unit>=_texCoordAssignedList.size()) _texCoordAssignedList.resize(unit+1, false);
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if (unit>=_texCoordList.size()) _texCoordList.resize(unit+1, osg::Vec4(0.0f,0.0f,0.0f,0.0f));
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_texCoordAssignedList[unit] = true;
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_texCoordList[unit].set(x,y,z,w);
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}
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void GLBeginEndAdapter::TexCoord2f(GLfloat x, GLfloat y)
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void GLBeginEndAdapter::VertexAttrib4f(unsigned int unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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{
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_maxNumTexCoordComponents = 2;
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_texCoord.set(x,y,0.0f,1.0f);
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}
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if (unit>=_vertexAttribAssignedList.size()) _vertexAttribAssignedList.resize(unit+1, false);
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if (unit>=_vertexAttribList.size()) _vertexAttribList.resize(unit+1, osg::Vec4(0.0f,0.0f,0.0f,0.0f));
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void GLBeginEndAdapter::TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
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{
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_maxNumTexCoordComponents = 3;
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_texCoord.set(x,y,z,1.0);
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}
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void GLBeginEndAdapter::TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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{
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_maxNumTexCoordComponents = 4;
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_texCoord.set(x,y,z,w);
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_vertexAttribAssignedList[unit] = true;
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_vertexAttribList[unit].set(x,y,z,w);
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}
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void GLBeginEndAdapter::Vertex3f(GLfloat x, GLfloat y, GLfloat z)
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{
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osg::Vec3 vertex(x,y,z);
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if (_vertices.valid()) _vertices->push_back(vertex);
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if (_normal.valid()) _normals->push_back(_normal);
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if (_colors.valid()) _colors->push_back(_color);
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if (_texCoords.valid()) _texCoords->push_back(_texCoord);
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if (!_vertices) _vertices = new osg::Vec3Array;
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if (_normalAssigned)
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{
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if (!_normals) _normals = new osg::Vec3Array;
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if (_normals->size()<_vertices->size()) _normals->resize(_vertices->size(), _overallNormal);
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_normals->push_back(_normal);
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}
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if (_colorAssigned)
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{
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if (!_colors) _colors = new osg::Vec4Array;
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if (_colors->size()<_vertices->size()) _colors->resize(_vertices->size(), _overallColor);
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_colors->push_back(_color);
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}
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if (!_texCoordAssignedList.empty())
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{
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for(unsigned int unit=0; unit<_texCoordAssignedList.size(); ++unit)
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{
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if (_texCoordAssignedList[unit])
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{
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if (unit>=_texCoordsList.size()) _texCoordsList.resize(unit+1);
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if (!_texCoordsList[unit]) _texCoordsList[unit] = new osg::Vec4Array;
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if (_texCoordsList[unit]->size()<_vertices->size()) _texCoordsList[unit]->resize(_vertices->size(), osg::Vec4(0.0,0.0f,0.0f,0.0f));
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_texCoordsList[unit]->push_back(_texCoordList[unit]);
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}
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}
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}
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if (!_vertexAttribAssignedList.empty())
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{
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for(unsigned int unit=0; unit<_vertexAttribAssignedList.size(); ++unit)
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{
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if (_vertexAttribAssignedList[unit])
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{
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if (unit>=_vertexAttribsList.size()) _vertexAttribsList.resize(unit+1);
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if (!_vertexAttribsList[unit]) _vertexAttribsList[unit] = new osg::Vec4Array;
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if (_vertexAttribsList[unit]->size()<_vertices->size()) _vertexAttribsList[unit]->resize(_vertices->size(), osg::Vec4(0.0,0.0f,0.0f,0.0f));
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_vertexAttribsList[unit]->push_back(_vertexAttribList[unit]);
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}
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}
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}
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_vertices->push_back(vertex);
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}
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void GLBeginEndAdapter::Begin(GLenum mode)
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@@ -152,21 +191,25 @@ void GLBeginEndAdapter::Begin(GLenum mode)
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// reset geometry
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_primitiveMode = mode;
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if (!_vertices) _vertices = new osg::Vec3Array;
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else _vertices->clear();
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if (_vertices.valid()) _vertices->clear();
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_normalSet = false;
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if (!_normals) _normals = new osg::Vec3Array;
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else _normals->clear();
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_normalAssigned = false;
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if (_normals.valid()) _normals->clear();
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_colorSet = false;
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if (!_colors) _colors = new osg::Vec4Array;
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else _colors->clear();
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_colorAssigned = false;
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if (_colors.valid()) _colors->clear();
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_maxNumTexCoordComponents = 0;
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if (!_texCoords) _texCoords = new osg::Vec4Array;
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else _texCoords->clear();
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_texCoordAssignedList.clear();
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_texCoordList.clear();
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for(VertexArrayList::iterator itr = _texCoordsList.begin();
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itr != _texCoordsList.end();
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++itr)
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{
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if (itr->valid()) (*itr)->clear();
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}
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_vertexAttribAssignedList.clear();
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_vertexAttribList.clear();
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}
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void GLBeginEndAdapter::End()
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@@ -184,6 +227,22 @@ void GLBeginEndAdapter::End()
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{
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*itr = *itr * matrix;
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}
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if (_normalAssigned && _normals.valid())
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{
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for(Vec3Array::iterator itr = _normals->begin();
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itr != _normals->end();
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++itr)
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{
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*itr = osg::Matrixd::transform3x3(matrix, *itr);
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(*itr).normalize();
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}
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}
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else
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{
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_overallNormal = osg::Matrixd::transform3x3(matrix, _overallNormal);
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_overallNormal.normalize();
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}
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}
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else
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{
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@@ -193,31 +252,43 @@ void GLBeginEndAdapter::End()
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_state->lazyDisablingOfVertexAttributes();
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_state->setVertexPointer(_vertices.get());
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if (_colorSet)
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if (_colorAssigned)
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{
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_state->setColorPointer(_colors.get());
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}
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else
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{
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glColor4fv(_overallColor.ptr());
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_state->Color(_overallColor.r(), _overallColor.g(), _overallColor.b(), _overallColor.a());
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}
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if (_normalSet)
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if (_normalAssigned)
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{
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_state->setNormalPointer(_normals.get());
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}
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else
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{
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glNormal3fv(_overallNormal.ptr());
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_state->Normal(_overallNormal.x(), _overallNormal.y(), _overallNormal.z());
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}
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if (_maxNumTexCoordComponents!=0)
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for(unsigned int unit=0; unit<_texCoordAssignedList.size(); ++unit)
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{
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_state->setTexCoordPointer(0, _texCoords.get());
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if (_texCoordAssignedList[unit] && _texCoordsList[unit].valid())
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{
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_state->setTexCoordPointer(unit, _texCoordsList[unit].get());
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}
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}
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for(unsigned int unit=0; unit<_vertexAttribAssignedList.size(); ++unit)
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{
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if (_vertexAttribAssignedList[unit] && _vertexAttribsList[unit].valid())
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{
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_state->setVertexAttribPointer(unit, _vertexAttribsList[unit].get(), false);
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}
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}
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_state->setVertexPointer(_vertices.get());
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_state->applyDisablingOfVertexAttributes();
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glDrawArrays(_primitiveMode, 0, _vertices->size());
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