Changed _pixel_x and _pixel_y to be floats
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@@ -18,8 +18,8 @@
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using namespace osgManipulator;
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PointerInfo::PointerInfo():
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_pixel_x(0),
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_pixel_y(0),
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_pixel_x(0.0),
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_pixel_y(0.0),
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_camera(0)
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{
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_hitIter = _hitList.begin();
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