Refactored OverlayData so that its possible to subclass OverlayNode/OverlayData.
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@@ -160,9 +160,7 @@ class OSGSIM_EXPORT OverlayNode : public osg::Group
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osg::Camera::RenderTargetImplementation _renderTargetImpl;
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private:
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struct OverlayData
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struct OverlayData : public osg::Referenced
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{
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void setThreadSafeRefUnref(bool threadSafe);
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@@ -183,12 +181,12 @@ class OSGSIM_EXPORT OverlayNode : public osg::Group
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osg::ref_ptr<osg::Uniform> _lightingEnabled;
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};
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typedef std::map<osgUtil::CullVisitor*, OverlayData> OverlayDataMap;
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typedef std::map<osgUtil::CullVisitor*, osg::ref_ptr<OverlayData> > OverlayDataMap;
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OpenThreads::Mutex _overlayDataMapMutex;
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OverlayDataMap _overlayDataMap;
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OverlayData& getOverlayData(osgUtil::CullVisitor* cv);
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OverlayNode::OverlayData* getOverlayData(osgUtil::CullVisitor* cv);
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};
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