Improved osgSim::SphereSegmenet's handling of transparancy.
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@@ -30,61 +30,61 @@ class MyNodeCallback: public osg::NodeCallback
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// void MyNodeCallback::operator()(osg::Node* n,osg::NodeVisitor* nv)
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// {
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// if(osgSim::SphereSegment* ss=dynamic_cast<osgSim::SphereSegment*>(n))
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// {
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// osg::Vec3 vec;
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// float azRange, elevRange;
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// ss->getArea(vec,azRange,elevRange);
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// {
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// osg::Vec3 vec;
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// float azRange, elevRange;
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// ss->getArea(vec,azRange,elevRange);
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//
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// float azRangeDeg = osg::RadiansToDegrees(azRange);
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// float azRangeDeg = osg::RadiansToDegrees(azRange);
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//
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// static bool azAscending = false;
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// static bool azAscending = false;
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//
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// if(azAscending){
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// azRangeDeg += 1.0f;
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// if(azRangeDeg>89.0f) azAscending = false;
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// }else{
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// azRangeDeg -= 1.0f;
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// if(azRangeDeg<2.0f) azAscending = true;
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// }
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// azRangeDeg += 1.0f;
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// if(azRangeDeg>89.0f) azAscending = false;
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// }else{
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// azRangeDeg -= 1.0f;
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// if(azRangeDeg<2.0f) azAscending = true;
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// }
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//
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// ss->setArea(vec,osg::DegreesToRadians(azRangeDeg),elevRange);
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// ss->setArea(vec,osg::DegreesToRadians(azRangeDeg),elevRange);
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//
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// }
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// }
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// traverse(n,nv);
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// }
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void MyNodeCallback::operator()(osg::Node* n,osg::NodeVisitor* nv)
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{
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if(osgSim::SphereSegment* ss=dynamic_cast<osgSim::SphereSegment*>(n))
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{
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osg::Vec3 vec;
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float azRange, elevRange;
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ss->getArea(vec,azRange,elevRange);
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{
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osg::Vec3 vec;
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float azRange, elevRange;
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ss->getArea(vec,azRange,elevRange);
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static float angle = 0.0f;
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if(++angle > 359.0f) angle = 0.0f;
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vec.set(sin(osg::DegreesToRadians(angle)),cos(osg::DegreesToRadians(angle)),0.0f);
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if(++angle > 359.0f) angle = 0.0f;
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vec.set(sin(osg::DegreesToRadians(angle)),cos(osg::DegreesToRadians(angle)),0.0f);
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std::cout<<"angle "<<angle<<" degrees, vec is "<<vec
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<<", azRange is "<<osg::RadiansToDegrees(azRange)
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<<", elevRange is "<<osg::RadiansToDegrees(elevRange)
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<<std::endl;
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<<", azRange is "<<osg::RadiansToDegrees(azRange)
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<<", elevRange is "<<osg::RadiansToDegrees(elevRange)
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<<std::endl;
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ss->setArea(vec,azRange,elevRange);
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}
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ss->setArea(vec,azRange,elevRange);
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}
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traverse(n,nv);
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}
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osg::Node* createSphereSegment()
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{
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SphereSegment* ss = new SphereSegment(osg::Vec3(0.0f,0.0f,0.0f), 1.0f,
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osg::Vec3(0.0f,1.0f,0.0f),
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osg::DegreesToRadians(90.0f),
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osg::DegreesToRadians(45.0f),
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60);
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ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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ss->setSideColor(osg::Vec4(0.0f,0.0f,1.0f,0.1f));
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//ss->setDrawMask(SphereSegment::DrawMask(SphereSegment::SPOKES | SphereSegment::EDGELINE));
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SphereSegment* ss = new SphereSegment(osg::Vec3(0.0f,0.0f,0.0f), 1.0f,
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osg::Vec3(0.0f,1.0f,0.0f),
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osg::DegreesToRadians(90.0f),
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osg::DegreesToRadians(45.0f),
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60);
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ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f));
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ss->setSideColor(osg::Vec4(0.0f,0.0f,1.0f,0.5f));
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//ss->setDrawMask(SphereSegment::DrawMask(SphereSegment::SPOKES | SphereSegment::EDGELINE));
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//ss->setUpdateCallback(new MyNodeCallback);
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