Renamed include/osg/OperationsThread to OperationThread.
Created a new GraphicsThread subclass from OperationThread which allows the GraphicsContext specific calls to be moved out of the base OperationThread class. Updated the rest of the OSG to respect these changes.
This commit is contained in:
@@ -91,7 +91,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Notify
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${HEADER_PATH}/Object
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${HEADER_PATH}/OccluderNode
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${HEADER_PATH}/OperationsThread
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${HEADER_PATH}/OperationThread
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${HEADER_PATH}/PagedLOD
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${HEADER_PATH}/Plane
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${HEADER_PATH}/Point
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@@ -246,7 +246,7 @@ ADD_LIBRARY(${LIB_NAME}
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Notify.cpp
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Object.cpp
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OccluderNode.cpp
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OperationsThread.cpp
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OperationThread.cpp
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PagedLOD.cpp
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Point.cpp
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PointSprite.cpp
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@@ -313,11 +313,11 @@ void Camera::createCameraThread()
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{
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if (!_cameraThread)
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{
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setCameraThread(new OperationsThread);
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setCameraThread(new OperationThread);
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}
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}
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void Camera::setCameraThread(OperationsThread* gt)
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void Camera::setCameraThread(OperationThread* gt)
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{
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if (_cameraThread==gt) return;
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@@ -472,11 +472,11 @@ void GraphicsContext::createGraphicsThread()
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{
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if (!_graphicsThread)
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{
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setGraphicsThread(new OperationsThread);
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setGraphicsThread(new GraphicsThread);
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}
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}
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void GraphicsContext::setGraphicsThread(OperationsThread* gt)
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void GraphicsContext::setGraphicsThread(GraphicsThread* gt)
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{
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if (_graphicsThread==gt) return;
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@@ -19,6 +19,28 @@
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using namespace osg;
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using namespace OpenThreads;
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GraphicsThread::GraphicsThread()
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{
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}
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void GraphicsThread::run()
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{
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// make the graphics context current.
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GraphicsContext* graphicsContext = dynamic_cast<GraphicsContext*>(_parent.get());
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if (graphicsContext)
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{
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graphicsContext->makeCurrent();
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}
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OperationThread::run();
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if (graphicsContext)
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{
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graphicsContext->releaseContext();
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}
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}
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struct BlockOperation : public Operation, public Block
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{
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BlockOperation():
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@@ -12,7 +12,7 @@
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*/
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#include <osg/OperationsThread>
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#include <osg/OperationThread>
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#include <osg/GraphicsContext>
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#include <osg/Notify>
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@@ -347,13 +347,6 @@ void OperationThread::removeAllOperations()
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void OperationThread::run()
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{
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// make the graphics context current.
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GraphicsContext* graphicsContext = dynamic_cast<GraphicsContext*>(_parent.get());
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if (graphicsContext)
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{
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graphicsContext->makeCurrent();
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}
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osg::notify(osg::INFO)<<"Doing run "<<this<<" isRunning()="<<isRunning()<<std::endl;
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bool firstTime = true;
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@@ -403,11 +396,6 @@ void OperationThread::run()
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} while (!testCancel() && !_done);
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if (graphicsContext)
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{
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graphicsContext->releaseContext();
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}
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osg::notify(osg::INFO)<<"exit loop "<<this<<" isRunning()="<<isRunning()<<std::endl;
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}
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@@ -602,7 +602,7 @@ void DatabasePager::run()
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osg::GraphicsContext* gc = osg::GraphicsContext::getCompileContext(*itr);
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if (gc)
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{
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osg::OperationsThread* gt = gc->getGraphicsThread();
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osg::GraphicsThread* gt = gc->getGraphicsThread();
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if (gt)
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{
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gt->add(new DatabasePager::CompileOperation(this));
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@@ -99,36 +99,6 @@ void TerrainNode::setColorFilter(unsigned int i, Filter filter)
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_colorLayers[i].filter = filter;
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}
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void TerrainNode::addCompileGraphicsContext(osg::GraphicsContext* gc)
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{
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for(CompileGraphicsContexts::iterator itr = _compileGraphicsContexts.begin();
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itr != _compileGraphicsContexts.end();
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++itr)
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{
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if (*itr == gc)
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{
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return;
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}
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}
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_compileGraphicsContexts.push_back(gc);
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}
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void TerrainNode::removeCompileGraphicsContext(osg::GraphicsContext* gc)
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{
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for(CompileGraphicsContexts::iterator itr = _compileGraphicsContexts.begin();
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itr != _compileGraphicsContexts.end();
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++itr)
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{
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if (*itr == gc)
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{
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_compileGraphicsContexts.erase(itr);
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return;
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}
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}
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}
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osg::BoundingSphere TerrainNode::computeBound() const
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{
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osg::BoundingSphere bs;
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@@ -842,7 +842,7 @@ void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
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osg::State* useState = &state;
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osg::GraphicsContext* callingContext = state.getGraphicsContext();
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osg::GraphicsContext* useContext = callingContext;
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osg::OperationsThread* useThread = 0;
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osg::OperationThread* useThread = 0;
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osg::RenderInfo useRenderInfo(renderInfo);
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RenderLeaf* saved_previous = previous;
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@@ -1469,11 +1469,11 @@ void Viewer::getCameras(Cameras& cameras, bool onlyActive)
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void Viewer::getAllThreads(Threads& threads, bool onlyActive)
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{
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OperationsThreads operationsThreads;
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getOperationsThreads(operationsThreads);
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OperationThreads operationThreads;
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getOperationThreads(operationThreads);
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for(OperationsThreads::iterator itr = operationsThreads.begin();
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itr != operationsThreads.end();
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for(OperationThreads::iterator itr = operationThreads.begin();
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itr != operationThreads.end();
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++itr)
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{
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threads.push_back(*itr);
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@@ -1488,7 +1488,7 @@ void Viewer::getAllThreads(Threads& threads, bool onlyActive)
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}
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void Viewer::getOperationsThreads(OperationsThreads& threads, bool onlyActive)
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void Viewer::getOperationThreads(OperationThreads& threads, bool onlyActive)
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{
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threads.clear();
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@@ -22,7 +22,7 @@
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#include <osg/Matrixf>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/OperationsThread>
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#include <osg/OperationThread>
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#include <osg/State>
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#include <osg/Stats>
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#include <osg/Texture>
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@@ -446,19 +446,19 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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__void__createCameraThread,
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"Create a operation thread for this camera. ",
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"");
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I_Method1(void, setCameraThread, IN, osg::OperationsThread *, gt,
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I_Method1(void, setCameraThread, IN, osg::OperationThread *, gt,
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Properties::NON_VIRTUAL,
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__void__setCameraThread__OperationsThread_P1,
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__void__setCameraThread__OperationThread_P1,
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"Assign a operation thread to the camera. ",
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"");
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I_Method0(osg::OperationsThread *, getCameraThread,
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I_Method0(osg::OperationThread *, getCameraThread,
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Properties::NON_VIRTUAL,
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__OperationsThread_P1__getCameraThread,
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__OperationThread_P1__getCameraThread,
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"Get the operation thread assigned to this camera. ",
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"");
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I_Method0(const osg::OperationsThread *, getCameraThread,
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I_Method0(const osg::OperationThread *, getCameraThread,
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Properties::NON_VIRTUAL,
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__C5_OperationsThread_P1__getCameraThread,
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__C5_OperationThread_P1__getCameraThread,
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"Get the const operation thread assigned to this camera. ",
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"");
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I_Method1(void, setGraphicsContext, IN, osg::GraphicsContext *, context,
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@@ -552,9 +552,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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I_SimpleProperty(osg::Camera::BufferAttachmentMap &, BufferAttachmentMap,
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__BufferAttachmentMap_R1__getBufferAttachmentMap,
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0);
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I_SimpleProperty(osg::OperationsThread *, CameraThread,
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__OperationsThread_P1__getCameraThread,
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__void__setCameraThread__OperationsThread_P1);
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I_SimpleProperty(osg::OperationThread *, CameraThread,
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__OperationThread_P1__getCameraThread,
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__void__setCameraThread__OperationThread_P1);
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I_SimpleProperty(const osg::Vec4 &, ClearColor,
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__C5_Vec4_R1__getClearColor,
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__void__setClearColor__C5_Vec4_R1);
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@@ -12,8 +12,9 @@
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#include <OpenThreads/Mutex>
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
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#include <osg/Object>
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#include <osg/OperationsThread>
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#include <osg/OperationThread>
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#include <osg/State>
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#include <osg/Vec4>
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@@ -181,19 +182,19 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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__void__createGraphicsThread,
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"Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations. ",
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"");
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I_Method1(void, setGraphicsThread, IN, osg::OperationsThread *, gt,
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I_Method1(void, setGraphicsThread, IN, osg::GraphicsThread *, gt,
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Properties::NON_VIRTUAL,
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__void__setGraphicsThread__OperationsThread_P1,
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__void__setGraphicsThread__GraphicsThread_P1,
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"Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations. ",
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"");
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I_Method0(osg::OperationsThread *, getGraphicsThread,
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I_Method0(osg::GraphicsThread *, getGraphicsThread,
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Properties::NON_VIRTUAL,
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__OperationsThread_P1__getGraphicsThread,
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__GraphicsThread_P1__getGraphicsThread,
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"Get the graphics thread assigned the graphics context. ",
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"");
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I_Method0(const osg::OperationsThread *, getGraphicsThread,
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I_Method0(const osg::GraphicsThread *, getGraphicsThread,
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Properties::NON_VIRTUAL,
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__C5_OperationsThread_P1__getGraphicsThread,
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__C5_GraphicsThread_P1__getGraphicsThread,
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"Get the const graphics thread assigned the graphics context. ",
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"");
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I_Method0(bool, realizeImplementation,
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@@ -377,9 +378,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_SimpleProperty(osg::Operation *, CurrentOperation,
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__Operation_P1__getCurrentOperation,
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0);
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I_SimpleProperty(osg::OperationsThread *, GraphicsThread,
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__OperationsThread_P1__getGraphicsThread,
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__void__setGraphicsThread__OperationsThread_P1);
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I_SimpleProperty(osg::GraphicsThread *, GraphicsThread,
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__GraphicsThread_P1__getGraphicsThread,
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__void__setGraphicsThread__GraphicsThread_P1);
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I_SimpleProperty(osg::RefBlock *, OperationsBlock,
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__osg_RefBlock_P1__getOperationsBlock,
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0);
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@@ -58,6 +58,19 @@ BEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation)
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::OperationThread);
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I_Constructor0(____GraphicsThread,
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"",
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"");
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I_Method0(void, run,
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Properties::VIRTUAL,
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__void__run,
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"Run does the graphics thread run loop. ",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Operation);
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@@ -11,7 +11,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/Object>
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#include <osg/OperationsThread>
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#include <osg/OperationThread>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -22,7 +22,7 @@
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Operation)
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I_DeclaringFile("osg/OperationsThread");
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I_DeclaringFile("osg/OperationThread");
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I_VirtualBaseType(osg::Referenced);
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I_Constructor2(IN, const std::string &, name, IN, bool, keep,
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____Operation__C5_std_string_R1__bool,
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@@ -61,8 +61,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Operation)
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__void__setName__C5_std_string_R1);
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END_REFLECTOR
|
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|
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TYPE_NAME_ALIAS(std::set< osg::OperationThread * >, osg::OperationQueue::OperationThreads)
|
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|
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BEGIN_OBJECT_REFLECTOR(osg::OperationQueue)
|
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I_DeclaringFile("osg/OperationsThread");
|
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I_DeclaringFile("osg/OperationThread");
|
||||
I_BaseType(osg::Referenced);
|
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I_Constructor0(____OperationQueue,
|
||||
"",
|
||||
@@ -107,13 +109,33 @@ BEGIN_OBJECT_REFLECTOR(osg::OperationQueue)
|
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__void__releaseOperationsBlock,
|
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"Release operations block that is used to block threads that are waiting on an empty operations queue. ",
|
||||
"");
|
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I_Method0(const osg::OperationQueue::OperationThreads &, getOperationThreads,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_OperationThreads_R1__getOperationThreads,
|
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"Get the set of OperationThreads that are sharing this OperationQueue. ",
|
||||
"");
|
||||
I_ProtectedMethod1(void, addOperationThread, IN, osg::OperationThread *, thread,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__void__addOperationThread__OperationThread_P1,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, removeOperationThread, IN, osg::OperationThread *, thread,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__void__removeOperationThread__OperationThread_P1,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(const osg::OperationQueue::OperationThreads &, OperationThreads,
|
||||
__C5_OperationThreads_R1__getOperationThreads,
|
||||
0);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osg::OperationsThread)
|
||||
I_DeclaringFile("osg/OperationsThread");
|
||||
BEGIN_OBJECT_REFLECTOR(osg::OperationThread)
|
||||
I_DeclaringFile("osg/OperationThread");
|
||||
I_BaseType(osg::Referenced);
|
||||
I_BaseType(OpenThreads::Thread);
|
||||
I_Constructor0(____OperationsThread,
|
||||
I_Constructor0(____OperationThread,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setParent, IN, osg::Object *, parent,
|
||||
@@ -174,7 +196,7 @@ BEGIN_OBJECT_REFLECTOR(osg::OperationsThread)
|
||||
I_Method0(void, run,
|
||||
Properties::VIRTUAL,
|
||||
__void__run,
|
||||
"Run does the graphics thread run loop. ",
|
||||
"Run does the opertion thread run loop. ",
|
||||
"");
|
||||
I_Method1(void, setDone, IN, bool, done,
|
||||
Properties::NON_VIRTUAL,
|
||||
@@ -206,7 +228,7 @@ BEGIN_OBJECT_REFLECTOR(osg::OperationsThread)
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osg::RefBlock)
|
||||
I_DeclaringFile("osg/OperationsThread");
|
||||
I_DeclaringFile("osg/OperationThread");
|
||||
I_VirtualBaseType(osg::Referenced);
|
||||
I_BaseType(OpenThreads::Block);
|
||||
I_Constructor0(____RefBlock,
|
||||
@@ -214,3 +236,5 @@ BEGIN_OBJECT_REFLECTOR(osg::RefBlock)
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
||||
STD_SET_REFLECTOR(std::set< osg::OperationThread * >)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include <osg/GraphicsContext>
|
||||
#include <osg/Group>
|
||||
#include <osg/Node>
|
||||
#include <osg/OperationsThread>
|
||||
#include <osg/OperationThread>
|
||||
#include <osg/PagedLOD>
|
||||
#include <osg/State>
|
||||
#include <osgDB/DatabasePager>
|
||||
|
||||
@@ -12,10 +12,9 @@
|
||||
|
||||
#include <osg/BoundingSphere>
|
||||
#include <osg/CopyOp>
|
||||
#include <osg/GraphicsContext>
|
||||
#include <osg/NodeVisitor>
|
||||
#include <osg/Object>
|
||||
#include <osg/OperationsThread>
|
||||
#include <osg/OperationThread>
|
||||
#include <osg/TransferFunction>
|
||||
#include <osgTerrain/Layer>
|
||||
#include <osgTerrain/Locator>
|
||||
@@ -196,30 +195,20 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
|
||||
__bool__getTreatBoundariesToValidDataAsDefaultValue,
|
||||
"Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ",
|
||||
"");
|
||||
I_Method1(void, setOperationsThread, IN, osg::OperationsThread *, operationsThread,
|
||||
I_Method1(void, setOperationQueue, IN, osg::OperationQueue *, operations,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setOperationsThread__osg_OperationsThread_P1,
|
||||
"Set an OperationsThread to do an data initialization and update work. ",
|
||||
__void__setOperationQueue__osg_OperationQueue_P1,
|
||||
"Set an OperationQueue to do an data initialization and update work. ",
|
||||
"");
|
||||
I_Method0(osg::OperationsThread *, getOperationsThread,
|
||||
I_Method0(osg::OperationQueue *, getOperationQueue,
|
||||
Properties::NON_VIRTUAL,
|
||||
__osg_OperationsThread_P1__getOperationsThread,
|
||||
"Get the OperationsThread if one is attached, return NULL otherwise. ",
|
||||
__osg_OperationQueue_P1__getOperationQueue,
|
||||
"Get the OperationsQueue if one is attached, return NULL otherwise. ",
|
||||
"");
|
||||
I_Method0(const osg::OperationsThread *, getOperationsThread,
|
||||
I_Method0(const osg::OperationQueue *, getOperationsQueue,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_osg_OperationsThread_P1__getOperationsThread,
|
||||
"Get the const OperationsThread if one is attached, return NULL otherwise. ",
|
||||
"");
|
||||
I_Method1(void, addCompileGraphicsContext, IN, osg::GraphicsContext *, gc,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__addCompileGraphicsContext__osg_GraphicsContext_P1,
|
||||
"Add a graphics context that should be used to compile/delete OpenGL objects. ",
|
||||
"");
|
||||
I_Method1(void, removeCompileGraphicsContext, IN, osg::GraphicsContext *, gc,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__removeCompileGraphicsContext__osg_GraphicsContext_P1,
|
||||
"Removed a graphics context that should be used to compile/delete OpenGL objects. ",
|
||||
__C5_osg_OperationQueue_P1__getOperationsQueue,
|
||||
"Get the const OperationsQueue if one is attached, return NULL otherwise. ",
|
||||
"");
|
||||
I_Method0(osg::BoundingSphere, computeBound,
|
||||
Properties::VIRTUAL,
|
||||
@@ -247,9 +236,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
|
||||
I_SimpleProperty(osgTerrain::Locator *, Locator,
|
||||
__Locator_P1__getLocator,
|
||||
__void__setLocator__Locator_P1);
|
||||
I_SimpleProperty(osg::OperationsThread *, OperationsThread,
|
||||
__osg_OperationsThread_P1__getOperationsThread,
|
||||
__void__setOperationsThread__osg_OperationsThread_P1);
|
||||
I_SimpleProperty(osg::OperationQueue *, OperationQueue,
|
||||
__osg_OperationQueue_P1__getOperationQueue,
|
||||
__void__setOperationQueue__osg_OperationQueue_P1);
|
||||
I_SimpleProperty(const osg::OperationQueue *, OperationsQueue,
|
||||
__C5_osg_OperationQueue_P1__getOperationsQueue,
|
||||
0);
|
||||
I_SimpleProperty(bool, RequiresNormals,
|
||||
__bool__getRequiresNormals,
|
||||
__void__setRequiresNormals__bool);
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include <osg/ArgumentParser>
|
||||
#include <osg/Camera>
|
||||
#include <osg/FrameStamp>
|
||||
#include <osg/OperationsThread>
|
||||
#include <osg/OperationThread>
|
||||
#include <osg/Timer>
|
||||
#include <osgGA/EventQueue>
|
||||
#include <osgViewer/CompositeViewer>
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include <osg/Camera>
|
||||
#include <osg/FrameStamp>
|
||||
#include <osg/Node>
|
||||
#include <osg/OperationsThread>
|
||||
#include <osg/OperationThread>
|
||||
#include <osg/Timer>
|
||||
#include <osgViewer/GraphicsWindow>
|
||||
#include <osgViewer/Viewer>
|
||||
@@ -36,7 +36,7 @@ TYPE_NAME_ALIAS(std::vector< osg::Camera * >, osgViewer::Viewer::Cameras)
|
||||
|
||||
TYPE_NAME_ALIAS(std::vector< OpenThreads::Thread * >, osgViewer::Viewer::Threads)
|
||||
|
||||
TYPE_NAME_ALIAS(std::vector< osg::OperationsThread * >, osgViewer::Viewer::OperationsThreads)
|
||||
TYPE_NAME_ALIAS(std::vector< osg::OperationThread * >, osgViewer::Viewer::OperationThreads)
|
||||
|
||||
BEGIN_ENUM_REFLECTOR(osgViewer::Viewer::ThreadingModel)
|
||||
I_DeclaringFile("osgViewer/Viewer");
|
||||
@@ -239,9 +239,9 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
__void__getAllThreads__Threads_R1__bool,
|
||||
"",
|
||||
"");
|
||||
I_MethodWithDefaults2(void, getOperationsThreads, IN, osgViewer::Viewer::OperationsThreads &, threads, , IN, bool, onlyActive, true,
|
||||
I_MethodWithDefaults2(void, getOperationThreads, IN, osgViewer::Viewer::OperationThreads &, threads, , IN, bool, onlyActive, true,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__getOperationsThreads__OperationsThreads_R1__bool,
|
||||
__void__getOperationThreads__OperationThreads_R1__bool,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setRealizeOperation, IN, osg::Operation *, op,
|
||||
@@ -350,5 +350,5 @@ STD_VECTOR_REFLECTOR(std::vector< OpenThreads::Thread * >)
|
||||
|
||||
STD_VECTOR_REFLECTOR(std::vector< osg::Camera * >)
|
||||
|
||||
STD_VECTOR_REFLECTOR(std::vector< osg::OperationsThread * >)
|
||||
STD_VECTOR_REFLECTOR(std::vector< osg::OperationThread * >)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user