Renamed include/osg/OperationsThread to OperationThread.

Created a new GraphicsThread subclass from OperationThread which allows the
GraphicsContext specific calls to be moved out of the base OperationThread class.

Updated the rest of the OSG to respect these changes.
This commit is contained in:
Robert Osfield
2007-07-12 15:54:45 +00:00
parent 4d7e8b12ae
commit ecf0b58a19
24 changed files with 212 additions and 145 deletions

View File

@@ -12,8 +12,9 @@
#include <OpenThreads/Mutex>
#include <osg/GraphicsContext>
#include <osg/GraphicsThread>
#include <osg/Object>
#include <osg/OperationsThread>
#include <osg/OperationThread>
#include <osg/State>
#include <osg/Vec4>
@@ -181,19 +182,19 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
__void__createGraphicsThread,
"Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations. ",
"");
I_Method1(void, setGraphicsThread, IN, osg::OperationsThread *, gt,
I_Method1(void, setGraphicsThread, IN, osg::GraphicsThread *, gt,
Properties::NON_VIRTUAL,
__void__setGraphicsThread__OperationsThread_P1,
__void__setGraphicsThread__GraphicsThread_P1,
"Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations. ",
"");
I_Method0(osg::OperationsThread *, getGraphicsThread,
I_Method0(osg::GraphicsThread *, getGraphicsThread,
Properties::NON_VIRTUAL,
__OperationsThread_P1__getGraphicsThread,
__GraphicsThread_P1__getGraphicsThread,
"Get the graphics thread assigned the graphics context. ",
"");
I_Method0(const osg::OperationsThread *, getGraphicsThread,
I_Method0(const osg::GraphicsThread *, getGraphicsThread,
Properties::NON_VIRTUAL,
__C5_OperationsThread_P1__getGraphicsThread,
__C5_GraphicsThread_P1__getGraphicsThread,
"Get the const graphics thread assigned the graphics context. ",
"");
I_Method0(bool, realizeImplementation,
@@ -377,9 +378,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
I_SimpleProperty(osg::Operation *, CurrentOperation,
__Operation_P1__getCurrentOperation,
0);
I_SimpleProperty(osg::OperationsThread *, GraphicsThread,
__OperationsThread_P1__getGraphicsThread,
__void__setGraphicsThread__OperationsThread_P1);
I_SimpleProperty(osg::GraphicsThread *, GraphicsThread,
__GraphicsThread_P1__getGraphicsThread,
__void__setGraphicsThread__GraphicsThread_P1);
I_SimpleProperty(osg::RefBlock *, OperationsBlock,
__osg_RefBlock_P1__getOperationsBlock,
0);