Introduce the concept of layer set name, using the osg::Object::s/getName() to store

the setname, and using a compound string (set:setname:filename) in place of standard filename when reading and writing
files.
This commit is contained in:
Robert Osfield
2008-08-28 16:15:57 +00:00
parent c8ef144532
commit ed617f87df
8 changed files with 229 additions and 267 deletions

View File

@@ -13,7 +13,7 @@
#include "Exception.h"
#include "SwitchLayer.h"
#include "Layer.h"
#include "CompositeLayer.h"
using namespace ive;
@@ -23,31 +23,14 @@ void SwitchLayer::write(DataOutputStream* out)
out->writeInt(IVESWITCHLAYER);
// If the osg class is inherited by any other class we should also write this to file.
osgTerrain::Layer* layer = dynamic_cast<osgTerrain::Layer*>(this);
osgTerrain::CompositeLayer* layer = dynamic_cast<osgTerrain::CompositeLayer*>(this);
if (layer)
((ive::Layer*)(layer))->write(out);
((ive::CompositeLayer*)(layer))->write(out);
else
throw Exception("SwitchLayer::write(): Could not cast this osgLayer::SwitchLayer to an osgTerrain::Layer.");
out->writeUInt(getActiveLayer());
LayerHelper helper;
out->writeUInt(getNumLayers());
for(unsigned int i=0; i<getNumLayers(); ++i)
{
if(getLayer(i))
{
out->writeBool(true);
helper.writeLayer(out, getLayer(i));
}
else
{
out->writeBool(false);
out->writeString(getFileName(i));
}
}
out->writeInt(getActiveLayer());
}
void SwitchLayer::read(DataInputStream* in)
@@ -61,28 +44,11 @@ void SwitchLayer::read(DataInputStream* in)
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osgTerrain::Layer* layer = dynamic_cast<osgTerrain::Layer*>(this);
osgTerrain::CompositeLayer* layer = dynamic_cast<osgTerrain::CompositeLayer*>(this);
if (layer)
((ive::Layer*)(layer))->read(in);
((ive::CompositeLayer*)(layer))->read(in);
else
throw Exception("SwitchLayer::read(): Could not cast this osgLayer::Layer to an osg::Group.");
setActiveLayer(in->readUInt());
LayerHelper helper;
unsigned int numLayers = in->readUInt();
for(unsigned int i=0; i<numLayers; ++i)
{
bool readInlineLayer = in->readBool();
if (readInlineLayer)
{
addLayer(helper.readLayer(in));
}
else
{
addLayer(in->readString());
}
}
setActiveLayer(in->readInt());
}