Added new getMember() method and TypeMemberPair into StateAttribute and

support for the unsigned int member to be paired with types in osg::StateSet
so that lights, clipplanes and other attributes that have a type group but
then need to differentiate within that group via a member uint.
This commit is contained in:
Robert Osfield
2004-10-13 11:15:50 +00:00
parent 4192ef796b
commit edb15e17bc
7 changed files with 116 additions and 95 deletions

View File

@@ -202,20 +202,20 @@ class SG_EXPORT State : public Referenced
inline void setGlobalDefaultAttribute(const StateAttribute* attribute)
{
AttributeStack& as = _attributeMap[attribute->getType()];
AttributeStack& as = _attributeMap[attribute->getTypeMemberPair()];
as.global_default_attribute = attribute;
}
inline const StateAttribute* getGlobalDefaultAttribute(StateAttribute::Type type)
inline const StateAttribute* getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0)
{
AttributeStack& as = _attributeMap[type];
AttributeStack& as = _attributeMap[StateAttribute::TypeMemberPair(type,member)];
return as.global_default_attribute.get();
}
/** Apply an attribute if required. */
inline bool applyAttribute(const StateAttribute* attribute)
{
AttributeStack& as = _attributeMap[attribute->getType()];
AttributeStack& as = _attributeMap[attribute->getTypeMemberPair()];
as.changed = true;
return applyAttribute(attribute,as);
}
@@ -223,14 +223,14 @@ class SG_EXPORT State : public Referenced
inline void setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute* attribute)
{
AttributeMap& attributeMap = getOrCreateTextureAttributeMap(unit);
AttributeStack& as = attributeMap[attribute->getType()];
AttributeStack& as = attributeMap[attribute->getTypeMemberPair()];
as.global_default_attribute = attribute;
}
inline const StateAttribute* getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type)
inline const StateAttribute* getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member = 0)
{
AttributeMap& attributeMap = getOrCreateTextureAttributeMap(unit);
AttributeStack& as = attributeMap[type];
AttributeStack& as = attributeMap[StateAttribute::TypeMemberPair(type,member)];
return as.global_default_attribute.get();
}
@@ -240,7 +240,7 @@ class SG_EXPORT State : public Referenced
if (setActiveTextureUnit(unit))
{
AttributeMap& attributeMap = getOrCreateTextureAttributeMap(unit);
AttributeStack& as = attributeMap[attribute->getType()];
AttributeStack& as = attributeMap[attribute->getTypeMemberPair()];
as.changed = true;
return applyAttribute(attribute,as);
}
@@ -265,13 +265,13 @@ class SG_EXPORT State : public Referenced
* then use the have_applied(attribute) method as this will cause the osg::State to
* track the current state more accurately and enable lazy state updating such
* that only changed state will be applied.*/
void haveAppliedAttribute(StateAttribute::Type type);
void haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0);
/** Get whether the current specified mode is enabled (true) or disabled (false).*/
bool getLastAppliedMode(StateAttribute::GLMode mode) const;
/** Get the current specified attribute, return NULL if one has not yet been applied.*/
const StateAttribute* getLastAppliedAttribute(StateAttribute::Type type) const;
const StateAttribute* getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) const;
/** texture Mode has been set externally, update state to reflect this setting.*/
void haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode,StateAttribute::GLModeValue value);
@@ -290,13 +290,13 @@ class SG_EXPORT State : public Referenced
* then use the have_applied(attribute) method as this will the osg::State to
* track the current state more accurately and enable lazy state updating such
* that only changed state will be applied.*/
void haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type);
void haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0);
/** Get whether the current specified texture mode is enabled (true) or disabled (false).*/
bool getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const;
/** Get the current specified texture attribute, return NULL if one has not yet been applied.*/
const StateAttribute* getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type) const;
const StateAttribute* getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) const;
/** Dirty the modes previously applied in osg::State.*/
@@ -788,22 +788,22 @@ class SG_EXPORT State : public Referenced
}
typedef std::map<StateAttribute::GLMode,ModeStack> ModeMap;
typedef std::vector<ModeMap> TextureModeMapList;
typedef std::map<StateAttribute::GLMode,ModeStack> ModeMap;
typedef std::vector<ModeMap> TextureModeMapList;
typedef std::map<StateAttribute::Type,AttributeStack> AttributeMap;
typedef std::vector<AttributeMap> TextureAttributeMapList;
typedef std::map<StateAttribute::TypeMemberPair,AttributeStack> AttributeMap;
typedef std::vector<AttributeMap> TextureAttributeMapList;
typedef std::vector<const StateSet*> StateSetStack;
typedef std::vector<ref_ptr<const Matrix> > MatrixStack;
typedef std::vector<const StateSet*> StateSetStack;
typedef std::vector<ref_ptr<const Matrix> > MatrixStack;
ModeMap _modeMap;
AttributeMap _attributeMap;
ModeMap _modeMap;
AttributeMap _attributeMap;
TextureModeMapList _textureModeMapList;
TextureAttributeMapList _textureAttributeMapList;
TextureModeMapList _textureModeMapList;
TextureAttributeMapList _textureAttributeMapList;
StateSetStack _drawStateStack;
StateSetStack _drawStateStack;
struct EnabledArrayPair
{
@@ -860,9 +860,9 @@ class SG_EXPORT State : public Referenced
void haveAppliedMode(ModeMap& modeMap,StateAttribute::GLMode mode,StateAttribute::GLModeValue value);
void haveAppliedMode(ModeMap& modeMap,StateAttribute::GLMode mode);
void haveAppliedAttribute(AttributeMap& attributeMap,const StateAttribute* attribute);
void haveAppliedAttribute(AttributeMap& attributeMap,StateAttribute::Type type);
void haveAppliedAttribute(AttributeMap& attributeMap,StateAttribute::Type type, unsigned int member);
bool getLastAppliedMode(const ModeMap& modeMap,StateAttribute::GLMode mode) const;
const StateAttribute* getLastAppliedAttribute(const AttributeMap& attributeMap,StateAttribute::Type type) const;
const StateAttribute* getLastAppliedAttribute(const AttributeMap& attributeMap,StateAttribute::Type type, unsigned int member) const;
mutable bool _isSecondaryColorSupportResolved;