From Romano Magacho, fixes to handle the subloading from Image when the
internal format changes requiring a rebuild of the texture object.
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@@ -97,7 +97,7 @@ class SG_EXPORT TextureRectangle : public Texture
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void applyTexParameters(GLenum target, State& state) const;
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void applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
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void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
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void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const;
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// not ideal that _image is mutable, but its required since
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// Image::ensureDimensionsArePowerOfTwo() can only be called
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