Fixed warnings.

This commit is contained in:
Robert Osfield
2003-07-26 04:25:27 +00:00
parent e96c0b735b
commit edeb32778c
20 changed files with 172 additions and 179 deletions

View File

@@ -66,7 +66,7 @@ void trpgTileTable::SetNumLod(int numLod)
void trpgTileTable::SetNumTiles(int nx,int ny,int lod)
{
if (nx <= 0 || ny <= 0 || lod < 0 || lod >= lodInfo.size())
if (nx <= 0 || ny <= 0 || lod < 0 || lod >= (int)lodInfo.size())
return;
// Got a table we need to maintain
@@ -98,7 +98,7 @@ void trpgTileTable::SetNumTiles(int nx,int ny,int lod)
}
void trpgTileTable::SetTile(int x,int y,int lod,trpgwAppAddress &ref,float32 zmin,float32 zmax)
{
if (lod < 0 || lod >= lodInfo.size()) return;
if (lod < 0 || lod >= (int)lodInfo.size()) return;
if (mode != Local)
return;
LodInfo &li = lodInfo[lod];
@@ -130,7 +130,7 @@ bool trpgTileTable::GetTile(int x,int y,int lod,trpgwAppAddress &ref,float32 &zm
{
if (!isValid()) return false;
if (lod < 0 || lod >= lodInfo.size()) return false;
if (lod < 0 || lod >= (int)lodInfo.size()) return false;
if (mode != Local)
return false;
const LodInfo &li = lodInfo[lod];
@@ -163,7 +163,7 @@ bool trpgTileTable::Write(trpgWriteBuffer &buf)
buf.Add(numLod);
// Write each terrain LOD set
for (unsigned int i=0;i<numLod;i++) {
for (int i=0;i<numLod;i++) {
LodInfo &li = lodInfo[i];
buf.Add(li.numX);
buf.Add(li.numY);
@@ -206,7 +206,7 @@ bool trpgTileTable::Read(trpgReadBuffer &buf)
if (numLod <= 0) throw 1;
lodInfo.resize(numLod);
for (unsigned int i=0;i<numLod;i++) {
for (int i=0;i<numLod;i++) {
LodInfo &li = lodInfo[i];
buf.Get(li.numX);
buf.Get(li.numY);
@@ -215,7 +215,7 @@ bool trpgTileTable::Read(trpgReadBuffer &buf)
li.addr.resize(numTile);
li.elev_min.resize(numTile);
li.elev_max.resize(numTile);
unsigned int j;
int j;
for (j=0;j<numTile;j++) {
trpgwAppAddress &ref = li.addr[j];
buf.Get(ref.file);
@@ -260,13 +260,13 @@ void trpgTileHeader::Reset()
// Set functions
void trpgTileHeader::SetMaterial(int no,int id)
{
if (no < 0 || no >= matList.size())
if (no < 0 || no >= (int)matList.size())
return;
matList[no] = id;
}
void trpgTileHeader::SetModel(int no,int id)
{
if (no < 0 || no >= modelList.size())
if (no < 0 || no >= (int)modelList.size())
return;
modelList[no] = id;
}
@@ -275,7 +275,7 @@ void trpgTileHeader::SetModel(int no,int id)
void trpgTileHeader::AddMaterial(int id)
{
// Look for it first
for (int i=0;i<matList.size();i++)
for (unsigned int i=0;i<matList.size();i++)
if (matList[i] == id)
return;
// Didn't find it, add it.
@@ -283,7 +283,7 @@ void trpgTileHeader::AddMaterial(int id)
}
void trpgTileHeader::AddModel(int id)
{
for (int i=0;i<modelList.size();i++)
for (unsigned int i=0;i<modelList.size();i++)
if (modelList[i] == id)
return;
modelList.push_back(id);
@@ -310,7 +310,7 @@ bool trpgTileHeader::GetNumLocalMaterial(int32 &retNum) const
bool trpgTileHeader::GetLocalMaterial(int32 id,trpgLocalMaterial &retMat) const
{
if (id < 0 || id >= locMats.size())
if (id < 0 || id >= (int)locMats.size())
return false;
retMat = locMats[id];
@@ -334,7 +334,7 @@ bool trpgTileHeader::GetNumMaterial(int32 &no) const
}
bool trpgTileHeader::GetMaterial(int32 id,int32 &mat) const
{
if (!isValid() || id < 0 || id >= matList.size())
if (!isValid() || id < 0 || id >= (int)matList.size())
return false;
mat = matList[id];
return true;
@@ -347,7 +347,7 @@ bool trpgTileHeader::GetNumModel(int32 &no) const
}
bool trpgTileHeader::GetModel(int32 id,int32 &m) const
{
if (!isValid() || id < 0 || id >= modelList.size())
if (!isValid() || id < 0 || id >= (int)modelList.size())
return false;
m = modelList[id];
return true;