Updated wrappers using Marco Jez's genwrapper utility.
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@@ -21,8 +21,8 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Shader)
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BaseType(osg::Object);
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Constructor0();
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ConstructorWithDefaults2(IN, osg::Shader::Type, type, , IN, const char *, sourceText, 0);
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ConstructorWithDefaults1(IN, osg::Shader::Type, type, osg::Shader::UNDEFINED);
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Constructor2(IN, osg::Shader::Type, type, IN, const std::string &, source);
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ConstructorWithDefaults2(IN, const osg::Shader &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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@@ -31,8 +31,8 @@ BEGIN_OBJECT_REFLECTOR(osg::Shader)
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Method0(const char *, className);
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Method1(int, compare, IN, const osg::Shader &, rhs);
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Method1(bool, setType, IN, osg::Shader::Type, t);
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Method1(void, setShaderSource, IN, const char *, sourceText);
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Method1(bool, loadShaderSourceFromFile, IN, const char *, fileName);
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Method1(void, setShaderSource, IN, const std::string &, sourceText);
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Method1(bool, loadShaderSourceFromFile, IN, const std::string &, fileName);
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Method0(const std::string &, getShaderSource);
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Method0(osg::Shader::Type, getType);
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Method0(const char *, getTypename);
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@@ -44,7 +44,7 @@ BEGIN_OBJECT_REFLECTOR(osg::Shader)
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Method1(void, setName, IN, const char *, name);
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Method0(const std::string &, getName);
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Property(const std::string &, Name);
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ReadOnlyProperty(const std::string &, ShaderSource);
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Property(const std::string &, ShaderSource);
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PropertyWithReturnType(osg::Shader::Type, Type, bool);
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ReadOnlyProperty(const char *, Typename);
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END_REFLECTOR
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