Streamlined State::_is*Supported variables

This commit is contained in:
Robert Osfield
2016-08-08 17:57:20 +01:00
parent 1d75089bf8
commit ee31921520
2 changed files with 9 additions and 51 deletions

View File

@@ -92,15 +92,9 @@ State::State():
_currentEBO = 0;
_currentPBO = 0;
_isSecondaryColorSupportResolved = false;
_isSecondaryColorSupported = false;
_isFogCoordSupportResolved = false;
_isFogCoordSupported = false;
_isVertexBufferObjectSupportResolved = false;
_isVertexBufferObjectSupported = false;
_isVertexArrayObjectSupported = false;
_useVertexArrayObject = false;
@@ -176,13 +170,12 @@ void State::initializeExtensionProcs()
_glExtensions = new GLExtensions(_contextID);
GLExtensions::Set(_contextID, _glExtensions.get());
computeSecondaryColorSupported();
computeFogCoordSupported();
computeVertexBufferObjectSupported();
_isSecondaryColorSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_secondary_color");
_isFogCoordSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_fog_coord");
_isVertexBufferObjectSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(_contextID,"GL_ARB_vertex_buffer_object");
_isVertexArrayObjectSupported = _glExtensions->isVAOSupported;
const DisplaySettings* ds = getDisplaySettings() ? getDisplaySettings() : osg::DisplaySettings::instance();
_isVertexArrayObjectSupported = _glExtensions->isVAOSupported;
_useVertexArrayObject = _isVertexArrayObjectSupported && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
@@ -1079,33 +1072,6 @@ unsigned int State::getClientActiveTextureUnit() const
}
/////////////////////////////////////////////////////////////////////////
//
// End of Moved from State header
//
bool State::computeSecondaryColorSupported() const
{
_isSecondaryColorSupportResolved = true;
_isSecondaryColorSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_secondary_color");
return _isSecondaryColorSupported;
}
bool State::computeFogCoordSupported() const
{
_isFogCoordSupportResolved = true;
_isFogCoordSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_fog_coord");
return _isFogCoordSupported;
}
bool State::computeVertexBufferObjectSupported() const
{
_isVertexBufferObjectSupportResolved = true;
_isVertexBufferObjectSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(_contextID,"GL_ARB_vertex_buffer_object");
return _isVertexBufferObjectSupported;
}
bool State::checkGLErrors(const char* str) const
{
GLenum errorNo = glGetError();