Fixed 3 space indenting

This commit is contained in:
Robert Osfield
2010-05-25 17:02:22 +00:00
parent db003c12c0
commit ee78e70d78
5 changed files with 661 additions and 651 deletions

View File

@@ -20,93 +20,94 @@ using namespace osgGA;
/// Constructor.
FlightManipulator::FlightManipulator( int flags )
: inherited( flags ),
_yawMode( YAW_AUTOMATICALLY_WHEN_BANKED )
: inherited( flags ),
_yawMode( YAW_AUTOMATICALLY_WHEN_BANKED )
{
}
/// Constructor.
FlightManipulator::FlightManipulator( const FlightManipulator& fm, const CopyOp& copyOp )
: inherited( fm, copyOp ),
_yawMode( fm._yawMode )
: inherited( fm, copyOp ),
_yawMode( fm._yawMode )
{
}
void FlightManipulator::init( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
inherited::init( ea, us );
inherited::init( ea, us );
// center mouse pointer
centerMousePointer( ea, us );
// center mouse pointer
centerMousePointer( ea, us );
}
void FlightManipulator::home( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
inherited::home( ea, us );
inherited::home( ea, us );
// center mouse pointer
centerMousePointer( ea, us );
// center mouse pointer
centerMousePointer( ea, us );
}
// doc in parent
bool FlightManipulator::handleFrame( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
addMouseEvent( ea );
if( performMovement() )
us.requestRedraw();
addMouseEvent( ea );
if( performMovement() )
us.requestRedraw();
return false;
return false;
}
// doc in parent
bool FlightManipulator::handleMouseMove( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
return flightHandleEvent( ea, us );
return flightHandleEvent( ea, us );
}
// doc in parent
bool FlightManipulator::handleMouseDrag( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
return flightHandleEvent( ea, us );
return flightHandleEvent( ea, us );
}
// doc in parent
bool FlightManipulator::handleMousePush( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
return flightHandleEvent( ea, us );
return flightHandleEvent( ea, us );
}
// doc in parent
bool FlightManipulator::handleMouseRelease( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
return flightHandleEvent( ea, us );
return flightHandleEvent( ea, us );
}
bool FlightManipulator::handleKeyDown( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
if( inherited::handleKeyDown( ea, us ) )
return true;
if( inherited::handleKeyDown( ea, us ) )
return true;
if( ea.getKey() == 'q' ) {
if( ea.getKey() == 'q' )
{
_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
return true;
_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
return true;
}
else if (ea.getKey()=='a') {
_yawMode = NO_AUTOMATIC_YAW;
return true;
}
else if (ea.getKey()=='a')
{
_yawMode = NO_AUTOMATIC_YAW;
return true;
}
return false;
@@ -115,27 +116,27 @@ bool FlightManipulator::handleKeyDown( const GUIEventAdapter& ea, GUIActionAdapt
bool FlightManipulator::flightHandleEvent( const GUIEventAdapter& ea, GUIActionAdapter& us )
{
addMouseEvent( ea );
us.requestContinuousUpdate( true );
if( performMovement() )
us.requestRedraw();
addMouseEvent( ea );
us.requestContinuousUpdate( true );
if( performMovement() )
us.requestRedraw();
return true;
return true;
}
void FlightManipulator::getUsage( ApplicationUsage& usage ) const
{
inherited::getUsage( usage );
usage.addKeyboardMouseBinding( getManipulatorName() + ": q", "Automatically yaw when banked (default)" );
usage.addKeyboardMouseBinding( getManipulatorName() + ": a", "No yaw when banked" );
inherited::getUsage( usage );
usage.addKeyboardMouseBinding( getManipulatorName() + ": q", "Automatically yaw when banked (default)" );
usage.addKeyboardMouseBinding( getManipulatorName() + ": a", "No yaw when banked" );
}
/** Configure the Yaw control for the flight model. */
void FlightManipulator::setYawControlMode( YawControlMode ycm )
{
_yawMode = ycm;
_yawMode = ycm;
}
@@ -221,21 +222,21 @@ bool FlightManipulator::performMovement()
bool FlightManipulator::performMovementLeftMouseButton( const double dt, const double dx, const double dy )
{
// pan model
_velocity += dt * (_acceleration + _velocity);
return true;
// pan model
_velocity += dt * (_acceleration + _velocity);
return true;
}
bool FlightManipulator::performMovementMiddleMouseButton( const double dt, const double dx, const double dy )
{
_velocity = 0.0f;
return true;
_velocity = 0.0f;
return true;
}
bool FlightManipulator::performMovementRightMouseButton( const double dt, const double dx, const double dy )
{
_velocity -= dt * (_acceleration + _velocity);
return true;
_velocity -= dt * (_acceleration + _velocity);
return true;
}