Introduced OpenThreads::Affinity support into osg::Camera, osg::GraphicsContext::Traitse, osgDB::DatabasePager and osgViewer::ViewerBase/Viewer/CompositeViewer.

Added ViewerBase::configureAffinity() to help with the setting of the affinity of camera, graphics context and pager threads
This commit is contained in:
Robert Osfield
2016-09-28 18:44:58 +01:00
parent 77c5e96ccb
commit ee97db3488
10 changed files with 161 additions and 91 deletions

View File

@@ -57,6 +57,7 @@ void ViewerBase::viewerBaseInit()
_keyEventSetsDone = osgGA::GUIEventAdapter::KEY_Escape;
_quitEventSetsDone = true;
_releaseContextAtEndOfFrameHint = true;
_threadingModel = AutomaticSelection;
_threadsRunning = false;
_endBarrierPosition = AfterSwapBuffers;
@@ -81,6 +82,95 @@ void ViewerBase::viewerBaseInit()
}
}
void ViewerBase::configureAffinity()
{
unsigned int numProcessors = OpenThreads::GetNumberOfProcessors();
OSG_NOTICE<<"ViewerBase::configureAffinity() numProcessors="<<numProcessors<<std::endl;
if (numProcessors==1) return;
bool requiresCameraThreads = false;
bool requiresDrawThreads = false;
switch(_threadingModel)
{
case(CullDrawThreadPerContext):
requiresDrawThreads = true;
break;
case(DrawThreadPerContext):
requiresDrawThreads = true;
break;
case(CullThreadPerCameraDrawThreadPerContext):
requiresCameraThreads = true;
requiresDrawThreads = true;
break;
default:
break;
};
unsigned int availableProcessor = 0;
_affinity = OpenThreads::Affinity(availableProcessor++);
if (requiresCameraThreads)
{
Cameras cameras;
getCameras(cameras);
for(Cameras::iterator itr = cameras.begin();
itr != cameras.end();
++itr)
{
(*itr)->setProcessorAffinity(OpenThreads::Affinity((availableProcessor++)%numProcessors));
}
}
if (requiresDrawThreads)
{
Contexts contexts;
getContexts(contexts);
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
if ((*itr)->getTraits())
{
osg::GraphicsContext::Traits* traits = const_cast<osg::GraphicsContext::Traits*>((*itr)->getTraits());
traits->affinity = OpenThreads::Affinity((availableProcessor++)%numProcessors);
}
}
}
if (availableProcessor<numProcessors)
{
Scenes scenes;
getScenes(scenes);
typedef std::list<osgDB::DatabasePager*> DatabasePagers;
DatabasePagers databasePagers;
for(Scenes::iterator itr = scenes.begin();
itr != scenes.end();
++itr)
{
if ((*itr)->getDatabasePager()) databasePagers.push_back((*itr)->getDatabasePager());
}
OSG_NOTICE<<" databasePagers = "<<databasePagers.size()<<std::endl;
for(DatabasePagers::iterator itr = databasePagers.begin();
itr != databasePagers.end();
++itr)
{
(*itr)->setProcessorAffinity(OpenThreads::Affinity(availableProcessor, numProcessors-availableProcessor));
}
}
}
void ViewerBase::setThreadingModel(ThreadingModel threadingModel)
{
if (_threadingModel == threadingModel) return;
@@ -140,37 +230,40 @@ ViewerBase::ThreadingModel ViewerBase::suggestBestThreadingModel()
void ViewerBase::setUpThreading()
{
if (_threadingModel==AutomaticSelection)
{
_threadingModel = suggestBestThreadingModel();
}
// configure affinity before we start threads
configureAffinity();
Contexts contexts;
getContexts(contexts);
// set up affinity of main thread
OpenThreads::SetProcessorAffinityOfCurrentThread(_affinity);
// set up the number of graphics contexts.
{
Scenes scenes;
getScenes(scenes);
for(Scenes::iterator scitr = scenes.begin();
scitr != scenes.end();
++scitr)
{
if ((*scitr)->getSceneData())
{
// update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
(*scitr)->getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
}
}
}
if (_threadingModel==SingleThreaded)
{
if (_threadsRunning) stopThreading();
else
{
// we'll set processor affinity here to help single threaded apps
// with multiple processor cores, and using the database pager.
int numProcessors = OpenThreads::GetNumberOfProcessors();
bool affinity = numProcessors>1;
if (affinity)
{
OpenThreads::SetProcessorAffinityOfCurrentThread(0);
Scenes scenes;
getScenes(scenes);
for(Scenes::iterator scitr = scenes.begin();
scitr != scenes.end();
++scitr)
{
if ((*scitr)->getSceneData())
{
// update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
(*scitr)->getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
}
}
}
}
}
else
{
@@ -272,8 +365,6 @@ void ViewerBase::startThreading()
// release any context held by the main thread.
releaseContext();
_threadingModel = _threadingModel==AutomaticSelection ? suggestBestThreadingModel() : _threadingModel;
Contexts contexts;
getContexts(contexts);
@@ -325,9 +416,6 @@ void ViewerBase::startThreading()
}
}
int numProcessors = osg::maximum(1, OpenThreads::GetNumberOfProcessors());
bool affinity = numProcessors>1;
Contexts::iterator citr;
unsigned int numViewerDoubleBufferedRenderingOperation = 0;
@@ -383,13 +471,9 @@ void ViewerBase::startThreading()
osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
typedef std::map<OpenThreads::Thread*, int> ThreadAffinityMap;
ThreadAffinityMap threadAffinityMap;
unsigned int processNum = 1;
for(citr = contexts.begin();
citr != contexts.end();
++citr, ++processNum)
++citr)
{
osg::GraphicsContext* gc = (*citr);
@@ -404,9 +488,6 @@ void ViewerBase::startThreading()
// create the a graphics thread for this context
gc->createGraphicsThread();
if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors);
threadAffinityMap[gc->getGraphicsThread()] = processNum % numProcessors;
// add the startRenderingBarrier
if (_threadingModel==CullDrawThreadPerContext && _startRenderingBarrier.valid()) gc->getGraphicsThread()->add(_startRenderingBarrier.get());
@@ -438,14 +519,11 @@ void ViewerBase::startThreading()
for(camItr = cameras.begin();
camItr != cameras.end();
++camItr, ++processNum)
++camItr)
{
osg::Camera* camera = *camItr;
camera->createCameraThread();
if (affinity) camera->getCameraThread()->setProcessorAffinity(processNum % numProcessors);
threadAffinityMap[camera->getCameraThread()] = processNum % numProcessors;
osg::GraphicsContext* gc = camera->getGraphicsContext();
// add the startRenderingBarrier
@@ -479,34 +557,6 @@ void ViewerBase::startThreading()
}
}
#if 0
if (affinity)
{
OpenThreads::SetProcessorAffinityOfCurrentThread(0);
if (_scene.valid() && _scene->getDatabasePager())
{
#if 0
_scene->getDatabasePager()->setProcessorAffinity(1);
#else
_scene->getDatabasePager()->setProcessorAffinity(0);
#endif
}
}
#endif
#if 0
if (affinity)
{
for(ThreadAffinityMap::iterator titr = threadAffinityMap.begin();
titr != threadAffinityMap.end();
++titr)
{
titr->first->setProcessorAffinity(titr->second);
}
}
#endif
for(citr = contexts.begin();
citr != contexts.end();
++citr)