Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
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@@ -61,10 +61,13 @@
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_DEPTH_COMPONENT 0x1902
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#endif
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
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#define GL_STENCIL_INDEX 0x1901
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#endif
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
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#define GL_BITMAP 0x1A00
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#define GL_COLOR_INDEX 0x1900
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#define GL_INTENSITY12 0x804C
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