Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in

This commit is contained in:
Thomas Hogarth
2017-03-15 01:35:58 +00:00
parent 44e303ad90
commit eea3d559a7
24 changed files with 80 additions and 65 deletions

View File

@@ -61,10 +61,13 @@
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_DEPTH_COMPONENT 0x1902
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
#define GL_STENCIL_INDEX 0x1901
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
#define GL_BITMAP 0x1A00
#define GL_COLOR_INDEX 0x1900
#define GL_INTENSITY12 0x804C