Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in

This commit is contained in:
Thomas Hogarth
2017-03-15 01:35:58 +00:00
parent 44e303ad90
commit eea3d559a7
24 changed files with 80 additions and 65 deletions

View File

@@ -2133,7 +2133,7 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
#endif