Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
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@@ -30,7 +30,7 @@ LightPointSpriteDrawable::LightPointSpriteDrawable(const LightPointSpriteDrawabl
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void LightPointSpriteDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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osg::State& state = *renderInfo.getState();
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if (!state.getModeValidity(GL_POINT_SPRITE_ARB))
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