Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
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@@ -1232,7 +1232,7 @@ void SceneView::draw()
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case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
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case(osg::DisplaySettings::CHECKERBOARD):
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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if( 0 == ( _camera->getInheritanceMask() & DRAW_BUFFER) )
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{
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_renderStageLeft->setDrawBuffer(_camera->getDrawBuffer());
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