Made spelling corrections to osg include files, spelling mistakes detected by a script written by Neil Salter which analyses comments for mistakes.
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@@ -80,7 +80,7 @@ class SG_EXPORT BoundingBox
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}
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/** return the corner of the bounding box.
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Position (pos) is specfied by a number between 0 and 7,
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Position (pos) is specified by a number between 0 and 7,
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the first bit toggles between x min and x max, second
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bit toggles between y min and y max, third bit toggles
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between z min and z max.*/
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@@ -89,15 +89,15 @@ class SG_EXPORT BoundingBox
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return Vec3(pos&1?_max.x():_min.x(),pos&2?_max.y():_min.y(),pos&4?_max.z():_min.z());
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}
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/** If the vertex is outwith the box expand to ecompass vertex.
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/** If the vertex is out-with the box expand to encompass vertex.
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If this box is empty then move set this box's min max to vertex. */
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void expandBy(const Vec3& v);
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/** If incomming box is outwith the box expand to ecompass incomming box.
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If this box is empty then move set this box to incomming box. */
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/** If incoming box is out-with the box expand to encompass incoming box.
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If this box is empty then move set this box to incoming box. */
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void expandBy(const BoundingBox& bb);
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/** If incomming sphere is outwith the box expand to ecompass incomming sphere.
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/** If incoming sphere is out-with the box expand to encompass incoming sphere.
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If this box is empty then move set this box to encompass the sphere. */
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void expandBy(const BoundingSphere& sh);
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