Made spelling corrections to osg include files, spelling mistakes detected by a script written by Neil Salter which analyses comments for mistakes.
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@@ -12,7 +12,7 @@
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namespace osg {
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/** Pure virtual base class for drawable Geomtery. Contains no drawing primitives
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/** Pure virtual base class for drawable Geometry. Contains no drawing primitives
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directly, these are provided by subclasses such as GeoSet. State attributes
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for a Drawable are maintained in StateSet which the Drawable maintains
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a referenced counted pointer to. Both Drawable's and StateSet's can
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@@ -39,7 +39,7 @@ class SG_EXPORT Drawable : public Object
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inline const StateSet* getStateSet() const { return _dstate.get();}
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/** Set the drawable to it can or cannot be used inconjunction with OpenGL
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/** Set the drawable to it can or cannot be used in conjunction with OpenGL
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* display lists. With set to true, calls to Drawable::setUseDisplayList,
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* whereas when set to false, no display lists can be created and calls
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* to setUseDisplayList are ignored, and a warning is produced. The later
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@@ -48,7 +48,7 @@ class SG_EXPORT Drawable : public Object
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* algorithms.*/
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void setSupportsDisplayList(const bool flag);
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/** Get whether display lists are supportd for this drawable instance.*/
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/** Get whether display lists are supported for this drawable instance.*/
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inline const bool getSupportsDisplayList() const { return _supportsDisplayList; }
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@@ -80,7 +80,7 @@ class SG_EXPORT Drawable : public Object
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* If the drawable has _useDisplayList set to true then use an OpenGL display
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* list, automatically compiling one if required.
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* Otherwise call drawImmediateMode().
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* Note, draw method should not be overriden in subclasses as it
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* Note, draw method should not be overridden in subclasses as it
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* manages the optional display list.
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*/
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inline void draw(State& state)
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@@ -98,7 +98,7 @@ class SG_EXPORT Drawable : public Object
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// get the globj for the current contextID.
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uint& globj = _globjList[contextID];
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// call the globj if already set otherwise comple and execute.
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// call the globj if already set otherwise compile and execute.
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if( globj != 0 )
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{
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glCallList( globj );
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@@ -120,7 +120,8 @@ class SG_EXPORT Drawable : public Object
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}
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/** Immediately compile this drawable into an OpenGL Display List.
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Note, operation is ignored if _useDisplayList to false.*/
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Note I, operation is ignored if _useDisplayList to false.
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Note II, compile is not intended to be overridden in subclasses.*/
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void compile(State& state);
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/** draw directly ignoring an OpenGL display list which could be attached.
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@@ -147,7 +148,7 @@ class SG_EXPORT Drawable : public Object
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virtual ~Drawable();
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/** compute the bounding box of the drawable. Method must be
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implementated by subclasses.*/
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implemented by subclasses.*/
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virtual const bool computeBound() const = 0;
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ref_ptr<StateSet> _dstate;
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