Added TerrainNode::setColorFilter(layerNum,Filter) to allow developers to set
what type of texture filter to use, either LINEAER and NEAREST.
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@@ -88,6 +88,20 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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/** Get const color transfer function with specified layer number.*/
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const osg::TransferFunction* getColorTransferFunction(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; }
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enum Filter
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{
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NEAREST,
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LINEAR
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};
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/** Set a color filter with specified layer number.*/
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void setColorFilter(unsigned int i, Filter filter);
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/** Set const color filter with specified layer number.*/
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Filter getColorFilter(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].filter : LINEAR; }
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/** Get the number of colour layers.*/
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unsigned int getNumColorLayers() const { return _colorLayers.size(); }
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@@ -107,7 +121,23 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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struct LayerData
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{
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osg::ref_ptr<Layer> layer;
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LayerData():
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filter(LINEAR) {}
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LayerData(const LayerData& rhs):
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filter(rhs.filter),
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layer(rhs.layer),
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transferFunction(rhs.transferFunction) {}
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LayerData& operator = (const LayerData& rhs)
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{
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filter = rhs.filter;
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layer = rhs.layer;
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transferFunction = rhs.transferFunction;
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}
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Filter filter;
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osg::ref_ptr<Layer> layer;
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osg::ref_ptr<osg::TransferFunction> transferFunction;
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};
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