Added osg::TexMat::s/getScaleByTextureRectangleSize feature that allows
one to use the osg::TexMat to automatically scale non dimensional tex coordinats to the size of the last texture rectangle applied.
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@@ -19,6 +19,7 @@
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#include <osg/TextureRectangle>
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/TexMat>
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#include <osg/Group>
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#include <osg/Projection>
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@@ -40,10 +41,9 @@
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class TexturePanCallback : public osg::NodeCallback
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{
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public:
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TexturePanCallback(osg::Geometry* geom, osg::Image* img,
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TexturePanCallback(osg::TexMat* texmat,
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double delay = 0.05) :
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_geom(geom),
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_img(img),
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_texmat(texmat),
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_phaseS(35.0f),
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_phaseT(18.0f),
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_phaseScale(5.0f),
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@@ -54,7 +54,7 @@ public:
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virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
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{
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if (!_geom || !_img)
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if (!_texmat)
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return;
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if (nv->getFrameStamp()) {
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@@ -69,16 +69,11 @@ public:
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// calculate new texture coordinates
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float s, t;
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s = ((sin(rad * _phaseS) + 1) * 0.5f) * (_img->s() * scaleR);
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t = ((sin(rad * _phaseT) + 1) * 0.5f) * (_img->t() * scaleR);
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s = ((sin(rad * _phaseS) + 1) * 0.5f) * (scaleR);
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t = ((sin(rad * _phaseT) + 1) * 0.5f) * (scaleR);
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// set new texture coordinate array
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osg::Vec2Array* texcoords = (osg::Vec2Array*) _geom->getTexCoordArray(0);
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float w = _img->s() * scale, h = _img->t() * scale;
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(*texcoords)[0].set(s, t+h);
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(*texcoords)[1].set(s, t);
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(*texcoords)[2].set(s+w, t);
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(*texcoords)[3].set(s+w, t+h);
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_texmat->setMatrix(osg::Matrix::translate(s,t,1.0)*osg::Matrix::scale(scale,scale,1.0));
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// record time
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_prevTime = currTime;
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@@ -87,8 +82,7 @@ public:
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}
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private:
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osg::Geometry* _geom;
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osg::Image* _img;
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osg::TexMat* _texmat;
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float _phaseS, _phaseT, _phaseScale;
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@@ -148,13 +142,18 @@ osg::Node* createRectangle(osg::BoundingBox& bb,
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osg::StateSet* state = geom->getOrCreateStateSet();
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state->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
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// setup state
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osg::TexMat* texmat = new osg::TexMat;
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texmat->setScaleByTextureRectangleSize(true);
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state->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
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// turn off lighting
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state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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// install 'update' callback
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geom);
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geode->setUpdateCallback(new TexturePanCallback(geom, img));
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geode->setUpdateCallback(new TexturePanCallback(texmat));
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return geode;
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}
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@@ -194,7 +193,7 @@ osg::Node* createHUD()
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const char* text[] = {
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"TextureRectangle Mini-HOWTO",
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"- essentially behaves like Texture2D, *except* that:",
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"- tex coords must be non-normalized (0..pixel) instead of (0..1)",
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"- tex coords must be non-normalized (0..pixel) instead of (0..1),\nalternatively you can use osg::TexMat to scale normal non dimensional texcoords.",
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"- wrap modes must be CLAMP, CLAMP_TO_EDGE, or CLAMP_TO_BORDER\n repeating wrap modes are not supported",
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"- filter modes must be NEAREST or LINEAR since\n mipmaps are not supported",
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"- texture borders are not supported",
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