Added osg::TexMat::s/getScaleByTextureRectangleSize feature that allows
one to use the osg::TexMat to automatically scale non dimensional tex coordinats to the size of the last texture rectangle applied.
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@@ -60,6 +60,16 @@ class OSG_EXPORT TexMat : public StateAttribute
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/** Get the const texture matrix */
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inline const Matrix& getMatrix() const { return _matrix; }
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/** Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle.
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* Use a TexMat alongside a TextureRectangle with this scaling applied allows one to treat a TextureRectnagles texture coordinate
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* range as if it were the usual non dimensional 0.0 to 1.0 range.
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* Note, the TexMat matrix itself is not modified by the post scaling, its purely an operation passed to OpenGL to do the post scaling once the
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* the TexMat matrix has been loaded.*/
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void setScaleByTextureRectangleSize(bool flag) { _scaleByTextureRectangleSize = flag; }
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/** Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off.*/
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bool getScaleByTextureRectangleSize() const { return _scaleByTextureRectangleSize; }
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/** Apply texture matrix to OpenGL state. */
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virtual void apply(State& state) const;
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@@ -68,6 +78,7 @@ class OSG_EXPORT TexMat : public StateAttribute
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virtual ~TexMat( void );
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Matrix _matrix;
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bool _scaleByTextureRectangleSize;
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};
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