From Wojciech Lewandowski, "I suppose this error is caused by using 4 component tex coord in texture2D call. I always forget about adding .xy swizzle at the end of tex coord. I have attached code (hopefully fixed). My NVidia seems to ignore such errors. Cannot test it myself. Simple example works because I actually use textture2Dproj there."

This commit is contained in:
Robert Osfield
2009-05-28 13:40:54 +00:00
parent 07cf3ecd11
commit f0b55bbdb3

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