Removed CullViewState from the distribution, moved CullViewState::CullingMode
into CullVisitor, and then removed all references to CullViewState from other parts of the scene graph.
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@@ -463,7 +463,7 @@ public:
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if(_hudSceneView.valid())
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{
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_hudSceneView->getRenderStage()->setClearMask(0);
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_hudSceneView->getCullVisitor()->setCullingMode(osgUtil::CullViewState::NO_CULLING);
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_hudSceneView->getCullVisitor()->setCullingMode(osgUtil::CullVisitor::NO_CULLING);
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_hudSceneView->setCalcNearFar(false);
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_hudCam = osgNew osg::Camera;
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