Added overide of the SceneHandler::clear() making it a no-op. Will revisit
this implemention later.
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@@ -38,6 +38,10 @@ void OsgSceneHandler::init()
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osg::notify(osg::INFO)<<" unlocked "<<this<<" init."<<std::endl;
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}
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void OsgSceneHandler::clear(Producer::Camera& /*camera*/)
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{
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// no-op right now as scene view manages its own cleaer.
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}
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void OsgSceneHandler::cull(Producer::Camera &cam)
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{
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