Added support for different threading models in osgViewer::Viewer

This commit is contained in:
Robert Osfield
2007-01-02 17:39:31 +00:00
parent b315ed4d58
commit f14aa7ef66
4 changed files with 180 additions and 71 deletions

View File

@@ -7,42 +7,16 @@
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
#include <osgGA/AnimationPathManipulator>
#include <iostream>
int main( int argc, char **argv )
void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
}
osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts(2);
osg::Referenced::setThreadSafeReferenceCounting(true);
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
osgViewer::Viewer viewer;
viewer.setSceneData(loadedModel.get());
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
viewer.getCamera()->setClearColor(osg::Vec4f(0.6f,0.6f,0.8f,1.0f));
#if 0
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return 0;
return;
}
unsigned int width, height;
@@ -91,6 +65,119 @@ int main( int argc, char **argv )
viewer.setUpRenderingSupport();
viewer.assignSceneDataToCameras();
}
void multipleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
unsigned int numCameras = 2;
double aspectRatioScale = (double)numCameras;
double translate_x = double(numCameras)-1;
for(unsigned int i=0; i<numCameras;++i, translate_x -= 2.0)
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = (i*width)/numCameras;
traits->y = 0;
traits->width = width/numCameras-1;
traits->height = height;
#if 1
traits->windowDecoration = false;
#else
traits->windowDecoration = true;
#endif
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, traits->width, traits->height );
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, width/numCameras, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
viewer.addSlave(camera.get(), osg::Matrix::scale(aspectRatioScale, 1.0, 1.0)*osg::Matrix::translate(translate_x, 0.0, 0.0), osg::Matrix() );
}
viewer.setUpRenderingSupport();
viewer.assignSceneDataToCameras();
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
}
std::string pathfile;
osg::ref_ptr<osgGA::AnimationPathManipulator> apm = 0;
while (arguments.read("-p",pathfile))
{
apm = new osgGA::AnimationPathManipulator(pathfile);
if(!apm.valid() || !(apm->valid()) )
{
apm = 0;
}
}
osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts(2);
osg::Referenced::setThreadSafeReferenceCounting(true);
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
osgViewer::Viewer viewer;
while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::ThreadPerContext); }
while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::ThreadPerCamera); }
viewer.setSceneData(loadedModel.get());
if (apm.valid()) viewer.setCameraManipulator(apm.get());
else viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
viewer.getCamera()->setClearColor(osg::Vec4f(0.6f,0.6f,0.8f,1.0f));
#if 1
// singleWindowMultipleCameras(viewer);
multipleWindowMultipleCameras(viewer);
#else