Convert NOTIFY to OSG_NOTIFY to avoid problems with polution of users apps with the NOTIFY macro

This commit is contained in:
Robert Osfield
2010-02-10 12:44:59 +00:00
parent 6ab51c7c47
commit f17e401347
42 changed files with 884 additions and 884 deletions

View File

@@ -158,7 +158,7 @@ State::~State()
//_vertexAttribArrayList.clear();
// NOTIFY(osg::NOTICE)<<"State::~State()"<<this<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"State::~State()"<<this<<std::endl;
for(AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.begin();
itr != _appliedProgramObjectSet.end();
++itr)
@@ -173,7 +173,7 @@ void State::objectDeleted(void* object)
AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.find(ppcp);
if (itr != _appliedProgramObjectSet.end())
{
// NOTIFY(osg::NOTICE)<<"Removing _appliedProgramObjectSet entry "<<ppcp<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"Removing _appliedProgramObjectSet entry "<<ppcp<<std::endl;
_appliedProgramObjectSet.erase(itr);
}
}
@@ -293,14 +293,14 @@ void State::setMaxTexturePoolSize(unsigned int size)
{
_maxTexturePoolSize = size;
osg::Texture::getTextureObjectManager(getContextID())->setMaxTexturePoolSize(size);
NOTIFY(osg::INFO)<<"osg::State::_maxTexturePoolSize="<<_maxTexturePoolSize<<std::endl;
OSG_NOTIFY(osg::INFO)<<"osg::State::_maxTexturePoolSize="<<_maxTexturePoolSize<<std::endl;
}
void State::setMaxBufferObjectPoolSize(unsigned int size)
{
_maxBufferObjectPoolSize = size;
osg::GLBufferObjectManager::getGLBufferObjectManager(getContextID())->setMaxGLBufferObjectPoolSize(_maxBufferObjectPoolSize);
NOTIFY(osg::INFO)<<"osg::State::_maxBufferObjectPoolSize="<<_maxBufferObjectPoolSize<<std::endl;
OSG_NOTIFY(osg::INFO)<<"osg::State::_maxBufferObjectPoolSize="<<_maxBufferObjectPoolSize<<std::endl;
}
void State::pushStateSet(const StateSet* dstate)
@@ -332,12 +332,12 @@ void State::pushStateSet(const StateSet* dstate)
pushUniformList(_uniformMap,dstate->getUniformList());
}
// NOTIFY(osg::NOTICE)<<"State::pushStateSet()"<<_stateStateStack.size()<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"State::pushStateSet()"<<_stateStateStack.size()<<std::endl;
}
void State::popAllStateSets()
{
// NOTIFY(osg::NOTICE)<<"State::popAllStateSets()"<<_stateStateStack.size()<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"State::popAllStateSets()"<<_stateStateStack.size()<<std::endl;
while (!_stateStateStack.empty()) popStateSet();
@@ -349,7 +349,7 @@ void State::popAllStateSets()
void State::popStateSet()
{
// NOTIFY(osg::NOTICE)<<"State::popStateSet()"<<_stateStateStack.size()<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"State::popStateSet()"<<_stateStateStack.size()<<std::endl;
if (_stateStateStack.empty()) return;
@@ -414,7 +414,7 @@ void State::removeStateSet(unsigned int pos)
{
if (pos >= _stateStateStack.size())
{
NOTIFY(osg::NOTICE)<<"Warning: State::removeStateSet("<<pos<<") out of range"<<std::endl;
OSG_NOTIFY(osg::NOTICE)<<"Warning: State::removeStateSet("<<pos<<") out of range"<<std::endl;
return;
}
@@ -784,7 +784,7 @@ void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* p
#if defined(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
glInterleavedArrays( format, stride, pointer);
#else
NOTIFY(osg::NOTICE)<<"Warning: State::setInterleavedArrays(..) not implemented."<<std::endl;
OSG_NOTIFY(osg::NOTICE)<<"Warning: State::setInterleavedArrays(..) not implemented."<<std::endl;
#endif
// the crude way, assume that all arrays have been effected so dirty them and
@@ -921,7 +921,7 @@ void State::setVertexAttribPointer( unsigned int index,
{
if (_glVertexAttribPointer)
{
// NOTIFY(osg::NOTICE)<<"State::setVertexAttribPointer("<<index<<",...)"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"State::setVertexAttribPointer("<<index<<",...)"<<std::endl;
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
EnabledArrayPair& eap = _vertexAttribArrayList[index];
@@ -929,12 +929,12 @@ void State::setVertexAttribPointer( unsigned int index,
if (!eap._enabled || eap._dirty)
{
eap._enabled = true;
// NOTIFY(osg::NOTICE)<<" _glEnableVertexAttribArray( "<<index<<" )"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<" _glEnableVertexAttribArray( "<<index<<" )"<<std::endl;
_glEnableVertexAttribArray( index );
}
//if (eap._pointer != ptr || eap._normalized!=normalized || eap._dirty)
{
// NOTIFY(osg::NOTICE)<<" _glVertexAttribPointer( "<<index<<" )"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<" _glVertexAttribPointer( "<<index<<" )"<<std::endl;
_glVertexAttribPointer( index, size, type, normalized, stride, ptr );
eap._pointer = ptr;
eap._normalized = normalized;
@@ -957,7 +957,7 @@ void State::disableVertexAttribPointer( unsigned int index )
{
eap._enabled = false;
eap._dirty = false;
// NOTIFY(osg::NOTICE)<<" _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<" _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
_glDisableVertexAttribArray( index );
}
}
@@ -974,7 +974,7 @@ void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
{
eap._enabled = false;
eap._dirty = false;
// NOTIFY(osg::NOTICE)<<" State::disableVertexAttribPointersAboveAndIncluding(): _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<" State::disableVertexAttribPointersAboveAndIncluding(): _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
_glDisableVertexAttribArray( index );
}
++index;
@@ -984,7 +984,7 @@ void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
void State::lazyDisablingOfVertexAttributes()
{
// NOTIFY(osg::NOTICE)<<"lazyDisablingOfVertexAttributes()"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"lazyDisablingOfVertexAttributes()"<<std::endl;
if (!_useVertexAttributeAliasing)
{
_vertexArray._lazy_disable = true;
@@ -1010,7 +1010,7 @@ void State::lazyDisablingOfVertexAttributes()
void State::applyDisablingOfVertexAttributes()
{
//NOTIFY(osg::NOTICE)<<"start of applyDisablingOfVertexAttributes()"<<std::endl;
//OSG_NOTIFY(osg::NOTICE)<<"start of applyDisablingOfVertexAttributes()"<<std::endl;
if (!_useVertexAttributeAliasing)
{
if (_vertexArray._lazy_disable) disableVertexPointer();
@@ -1027,7 +1027,7 @@ void State::applyDisablingOfVertexAttributes()
{
if (_vertexAttribArrayList[i]._lazy_disable) disableVertexAttribPointer(i);
}
// NOTIFY(osg::NOTICE)<<"end of applyDisablingOfVertexAttributes()"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"end of applyDisablingOfVertexAttributes()"<<std::endl;
}
@@ -1061,39 +1061,39 @@ bool State::checkGLErrors(const char* str) const
const char* error = (char*)gluErrorString(errorNo);
if (error)
{
NOTIFY(WARN)<<"Warning: detected OpenGL error '" << error<<"'";
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error '" << error<<"'";
}
else
{
NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x" << std::hex << errorNo << std::dec;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x" << std::hex << errorNo << std::dec;
}
#else
switch(errorNo)
{
case(GL_INVALID_ENUM):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_ENUM";
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_ENUM";
break;
case(GL_INVALID_VALUE):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_VALUE";
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_VALUE";
break;
case(GL_INVALID_OPERATION):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_OPERATION";
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_OPERATION";
break;
case(GL_OUT_OF_MEMORY):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_OUT_OF_MEMORY";
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_OUT_OF_MEMORY";
break;
default:
NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x" << std::hex << errorNo << std::dec;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x" << std::hex << errorNo << std::dec;
break;
}
#endif
if (str)
{
NOTIFY(WARN)<<" at "<<str<< std::endl;
OSG_NOTIFY(WARN)<<" at "<<str<< std::endl;
}
else
{
NOTIFY(WARN)<<" in osg::State."<< std::endl;
OSG_NOTIFY(WARN)<<" in osg::State."<< std::endl;
}
return true;
@@ -1110,29 +1110,29 @@ bool State::checkGLErrors(StateAttribute::GLMode mode) const
const char* error = (char*)gluErrorString(errorNo);
if (error)
{
NOTIFY(WARN)<<"Warning: detected OpenGL error '"<< error <<"' after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error '"<< error <<"' after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
}
else
{
NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
}
#else
switch(errorNo)
{
case(GL_INVALID_ENUM):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_ENUM after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_ENUM after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
break;
case(GL_INVALID_VALUE):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_VALUE after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_VALUE after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
break;
case(GL_INVALID_OPERATION):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_OPERATION after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_OPERATION after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
break;
case(GL_OUT_OF_MEMORY):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_OUT_OF_MEMORY after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_OUT_OF_MEMORY after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
break;
default:
NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying GLMode 0x"<<hex<<mode<<dec<< std::endl;
break;
}
#endif
@@ -1150,29 +1150,29 @@ bool State::checkGLErrors(const StateAttribute* attribute) const
const char* error = (char*)gluErrorString(errorNo);
if (error)
{
NOTIFY(WARN)<<"Warning: detected OpenGL error '"<< error <<"' after applying attribute "<<attribute->className()<<" "<<attribute<< std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error '"<< error <<"' after applying attribute "<<attribute->className()<<" "<<attribute<< std::endl;
}
else
{
NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
}
#else
switch(errorNo)
{
case(GL_INVALID_ENUM):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_ENUM after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_ENUM after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
break;
case(GL_INVALID_VALUE):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_VALUE after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_VALUE after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
break;
case(GL_INVALID_OPERATION):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_OPERATION after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_INVALID_OPERATION after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
break;
case(GL_OUT_OF_MEMORY):
NOTIFY(WARN)<<"Warning: detected OpenGL error GL_OUT_OF_MEMORY after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error GL_OUT_OF_MEMORY after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
break;
default:
NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
OSG_NOTIFY(WARN)<<"Warning: detected OpenGL error number 0x"<< std::hex << errorNo <<" after applying attribute "<<attribute->className()<<" "<<attribute<< std::dec << std::endl;
break;
}
#endif
@@ -1231,9 +1231,9 @@ namespace State_Utils
bool State::convertVertexShaderSourceToOsgBuiltIns(std::string& source) const
{
NOTIFY(osg::NOTICE)<<"State::convertShaderSourceToOsgBuiltIns()"<<std::endl;
OSG_NOTIFY(osg::NOTICE)<<"State::convertShaderSourceToOsgBuiltIns()"<<std::endl;
NOTIFY(osg::NOTICE)<<"++Before Converted source "<<std::endl<<source<<std::endl<<"++++++++"<<std::endl;
OSG_NOTIFY(osg::NOTICE)<<"++Before Converted source "<<std::endl<<source<<std::endl<<"++++++++"<<std::endl;
// replace ftransform as it only works with built-ins
State_Utils::replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex");
@@ -1259,7 +1259,7 @@ bool State::convertVertexShaderSourceToOsgBuiltIns(std::string& source) const
State_Utils::replaceAndInsertDeclaration(source, "gl_ProjectionMatrix", "osg_ProjectionMatrix", "uniform mat4 ");
State_Utils::replaceAndInsertDeclaration(source, "gl_NormalMatrix", "osg_NormalMatrix", "uniform mat3 ");
NOTIFY(osg::NOTICE)<<"-------- Converted source "<<std::endl<<source<<std::endl<<"----------------"<<std::endl;
OSG_NOTIFY(osg::NOTICE)<<"-------- Converted source "<<std::endl<<source<<std::endl<<"----------------"<<std::endl;
return true;
}
@@ -1344,7 +1344,7 @@ void State::updateModelViewAndProjectionMatrixUniforms()
void State::drawQuads(GLint first, GLsizei count, GLsizei primCount)
{
// NOTIFY(osg::NOTICE)<<"State::drawQuads("<<first<<", "<<count<<")"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<"State::drawQuads("<<first<<", "<<count<<")"<<std::endl;
unsigned int array = first % 4;
unsigned int offsetFirst = ((first-array) / 4) * 6;
@@ -1354,7 +1354,7 @@ void State::drawQuads(GLint first, GLsizei count, GLsizei primCount)
Indices& indices = _quadIndices[array];
if (endOfIndices>65536)
{
NOTIFY(osg::NOTICE)<<"Warning: State::drawQuads("<<first<<", "<<count<<") too large handle in remapping to ushort glDrawElements."<<std::endl;
OSG_NOTIFY(osg::NOTICE)<<"Warning: State::drawQuads("<<first<<", "<<count<<") too large handle in remapping to ushort glDrawElements."<<std::endl;
endOfIndices = 65536;
}
@@ -1375,13 +1375,13 @@ void State::drawQuads(GLint first, GLsizei count, GLsizei primCount)
indices.push_back(base+2);
indices.push_back(base+3);
// NOTIFY(osg::NOTICE)<<" adding quad indices ("<<base<<")"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<" adding quad indices ("<<base<<")"<<std::endl;
}
}
// if (array!=0) return;
// NOTIFY(osg::NOTICE)<<" glDrawElements(GL_TRIANGLES, "<<numIndices<<", GL_UNSIGNED_SHORT, "<<&(indices[base])<<")"<<std::endl;
// OSG_NOTIFY(osg::NOTICE)<<" glDrawElements(GL_TRIANGLES, "<<numIndices<<", GL_UNSIGNED_SHORT, "<<&(indices[base])<<")"<<std::endl;
glDrawElementsInstanced(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &(indices[offsetFirst]), primCount);
}